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- Copy the code above by pressing “Copy to Clipboard”.
- Launch The Elder Scrolls: Legends
- Press the “New Deck” button
- The game should automatically detect your deck.
- Profit!
We’re going on a vacation (Journey to sovngarde)
2 [card]Voracious Spriggan[/card]
3 [card]Fighters Guild Recruit[/card]
3 [card]Thieves Guild Recruit[/card]
3 [card]Archer’s Gambit[/card]
1 [card]Astrid[/card]
2 [card]Battlerage Orc[/card]
3 [card]Giant Bat[/card]
3 [card]Quicksilver Crossbow[/card]
3 [card]Sanctuary Pet[/card]
3 [card]Candlehearth Brawler[/card]
3 [card]Hit and Run[/card]
3 [card]Merchant’s Camel[/card]
2 [card]Moonlight Werebat[/card]
3 [card]Territorial Viper[/card]
1 [card]Brynjolf[/card]
2 [card]Cliff Racer[/card]
3 [card]Underworld Vigilante[/card]
3 [card]Altar of Despair[/card]
1 [card]Journey to Sovngarde[/card]
1 [card]Tazkad the Packmaster[/card]
Archer deck
Other
0 | 4 | 6 | 15 | 14 | 6 | 3 | 2 |
Charge | 17 |
Lethal | 10 |
Drain | 8 |
Guard | 6 |
Prophecy | 5 |
Last Gasp | 1 |
Breakthrough | 1 |
Slay | 1 |
Pilfer | 1 |
Treasure Hunt | 0 |
Ward | 0 |
Wax | 0 |
Wane | 0 |
Betray | 0 |
Regenerate | 0 |
Invade | 0 |
Plot | 0 |
Exalt | 0 |
Rally | 0 |
Assemble | 0 |
This deck has a lot of card draw. You can cycle through ur deck at a decent speed in hopes of drawing journey to sovngarde.
In the beginning stages you spend the game just defending. This deck has many lethal creatures and ping items that give you 2-1 trades with ur lethal cratures. Your creatures are simply used to kill ur opponents creatures. DON’T GO FACE, unless you need to drain life with ur drain creatures. Those are the only creatures you go face with.
Gameplay
The idea is to cycle through ur deck as fast as possible with ur card draw (thieves guild, altar of despair, shadow shift, merchant’s camel). You’ll use ur charge creatures to trade with ur opponents, thus sending them to the graveyard.
You need to have atleast one hit and run in ur hand. This is what makes journey to sovngarde very strong. Since so many of ur creatures have charge, when your graveyard is full and you journey them back, many of the 0 mana cost creatures you draw will have charge.
FIrst put as many creatures, especiallly charge creatures, in ur graveyard as you can. You do this by simply defending and trading into ur opponents creautres. Only go face with drain creatures when you need health after taking damage.
Altar of despair also brings our ur creatures. In turn this empties ur deck faster, and sends ur creatures to the graveyard.
Make sure you have 1 hit and run, or 2, in ur hand when you play journeyney. You’ll need atleast 12 magicka if you want to play journey and hit and run in one turn. Or you can play journey then hit and run the next turn.
Use underworld vigilante to trade with creatures ur opponent tries to hide in the shadow lane. Only use her to trade with a non hidded creature if you have to.
You draw 5 cards, and most of them will be 0-,mana. Then watch as ur +5/+5 creatures come out and can immediately go face with charge .
Matchup that requires a change of playstyle
RAMP SCOUT – Go aggro against ramp scout. Suprisingly you can aggro ramp scout down. You have so many pings to remove their guards, and so many charge creatures that you don’t need to wait a turn to attack. You can SMOrc them down without journey. You don’t want to go lategame with them. Fortunately you also have the firepower to beat them in the early game.
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