Export
- Copy the code above by pressing “Copy to Clipboard”.
- Launch The Elder Scrolls: Legends
- Press the “New Deck” button
- The game should automatically detect your deck.
- Profit!
Haste! (#200)
3 [card]Relentless Raider[/card]
1 [card]Steel Scimitar[/card]
1 [card]Ungolim the Listener[/card]
2 [card]Graystone Ravager[/card]
3 [card]Orc Clan Captain[/card]
3 [card]Battlerage Orc[/card]
3 [card]Giant Bat[/card]
3 [card]Mighty Ally[/card]
3 [card]Morkul Gatekeeper[/card]
3 [card]Northwind Outpost[/card]
3 [card]Raiding Party[/card]
1 [card]Swift Strike[/card]
2 [card]Withered Hand Cultist[/card]
2 [card]Earthbone Spinner[/card]
1 [card]Mundus Stone[/card]
1 [card]Rampaging Minotaur[/card]
1 [card]Reive, Blademaster[/card]
2 [card]Thieves’ Den[/card]
3 [card]Cliff Racer[/card]
3 [card]Markarth Bannerman[/card]
2 [card]Wood Orc Headhunter[/card]
1 [card]Volendrung[/card]
1 [card]Tazkad the Packmaster[/card]
Archer deck
Aggro
0 | 7 | 5 | 21 | 7 | 8 | 0 | 2 |
Charge | 19 |
Breakthrough | 5 |
Prophecy | 5 |
Guard | 3 |
Drain | 3 |
Pilfer | 2 |
Last Gasp | 1 |
Treasure Hunt | 0 |
Slay | 0 |
Ward | 0 |
Wane | 0 |
Wax | 0 |
Regenerate | 0 |
Lethal | 0 |
Exalt | 0 |
Betray | 0 |
Invade | 0 |
Assemble | 0 |
Plot | 0 |
Rally | 0 |
Ok, so many charge creatures are the fundament of this deck, good for :
– ‘removal’ spell or trade with your creature still on board
– lowering health opponent, direct value
Earthbone spinner: Mostly used on guards
Thieves Den: Superfun to play with all the charge creatures
– Relentless raider gets an extra +1/+1 each time you destroy a rune
– Reive deals goldbrand damage before it attacks, thus an extra +1/+1
Scimitar: Cheap and good buff, could make a trade favorable instead of 1vs1 removal
Mundus Stone: Also direct value with all the charge creatures
Morkul Gatekeeper and Mighty Ally: Both high power pressure
Deck has a tough time facing Spellsword and Mage, because of the many guards, buffs and removal spells; we mostly have low health creatures which are easy targets to ‘ping’… and he’s gone.
Also, this deck has a lack of extra card draw. It is not common that this will ruin your game, most times Tazkad is in my hand while the game ended, but if you’re behind at turn.. 7-9. (didn’t count, but among these turns), you’ll have to rely on the ‘luck of the draw’ or you gonna have a bad time :p.
Feedback and suggestions are welcome!