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AGRRO WARRIORC F2P / LEGEND
3 [card]Steel Scimitar[/card]
2 [card]Bone Bow[/card]
3 [card]Dragontail Savior[/card]
2 [card]Fharun Defender[/card]
3 [card]Graystone Ravager[/card]
2 [card]Orc Clan Shaman[/card]
1 [card]Plunder[/card]
3 [card]Battlerage Orc[/card]
3 [card]Chieftain’s Banner[/card]
2 [card]Morkul Gatekeeper[/card]
3 [card]Mummify[/card]
3 [card]Rihad Battlemage[/card]
3 [card]Bangkorai Butcher[/card]
3 [card]Orcish Warhammer[/card]
2 [card]Stonetooth Scrapper[/card]
3 [card]Militant Chieftain[/card]
3 [card]Wood Orc Headhunter[/card]
1 [card]Gortwog gro-Nagorm[/card]
1 [card]Nahagliiv[/card]
1 [card]Night Talon Lord[/card]
Warrior deck
Aggro
0 | 6 | 13 | 14 | 8 | 6 | 1 | 2 |
Prophecy | 10 |
Breakthrough | 8 |
Guard | 8 |
Charge | 6 |
Drain | 1 |
Slay | 1 |
Rally | 0 |
Regenerate | 0 |
Wax | 0 |
Wane | 0 |
Ward | 0 |
Treasure Hunt | 0 |
Lethal | 0 |
Exalt | 0 |
Betray | 0 |
Invade | 0 |
Last Gasp | 0 |
Pilfer | 0 |
Assemble | 0 |
Plot | 0 |
Heyho first i would like to say thx to Cspence for giving me the template for this deck
Deck is pretty face and i nearly finish game around 7-9 magicka most of the time
Early on try to go face like there is no tomorrow but dont get too greedy on it and keep predicting what play is next to await from your opponent and counterplay instead of just rushing runes. –> ( IF YOU DRAW PLUNDER KEEEEEEEEEEEEP IT )
NOW the pretty obvious uses of the cards:
Maraude/Graystone Ravager ARE SUPER good cards for early aggro but you should get your Chieftain’s Banner on them asap to avoid Charus / Skaven Pyromancer
Try to get your Battlerage Orcs for good trades or fast finishes with items ( Wood Orc works Better for finishing )
Battlemage works as good wall to avoid dmg while pushing aggro on the shadow lane ( can be replaced with Fortress Watchmen )
Mummify / Bone Bow -> Pretty solid Guard Break or just shut down of huge Threats
Bangkorai Butcher and Stonetooth are BRUTAL and can be used for fast shut down or wall breaks
Gortwog gro-Nagorm is perfect use for round where you dont need to counterplay and know no javelin is gonna fist it right in the next turn
Millitant Chieftain pretty solid keycard for midgame to get 3-6 more dmg at a turn to suprise enemy and get back charge creatures or Gortwog / Wood Orc back to your place
Nahagliiv / Night Talon Lord are pretty solid for keeping you ingame at later turn when keep you falling behind more and more
If you have any question and need options for budget versions i’ll gladly help
be gentle its my first try to for second ACC Deck Rush to legend