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- Launch The Elder Scrolls: Legends
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Redoran Aggro – 80% Win Rate
3 [card]Sarethi Scion[/card]
3 [card]Steel Scimitar[/card]
3 [card]Ald Velothi Assassin[/card]
2 [card]Bone Bow[/card]
3 [card]Circle Initiate[/card]
3 [card]Orc Clan Captain[/card]
1 [card]Redoran Forerunner[/card]
1 [card]Rift Thane[/card]
3 [card]Warclaw Mercenary[/card]
1 [card]Bolvyn Venim[/card]
3 [card]Crusader’s Assault[/card]
3 [card]Dark Guardian[/card]
3 [card]Eastmarch Crusader[/card]
3 [card]Haunting Spirit[/card]
2 [card]Khuul Lawkeeper[/card]
1 [card]Knight of Gnisis[/card]
3 [card]Morkul Gatekeeper[/card]
3 [card]Redoran Battlespear[/card]
1 [card]Withered Hand Cultist[/card]
3 [card]Young Mammoth[/card]
3 [card]Ald’ruhn Arms Master[/card]
3 [card]Bleakcoast Troll[/card]
3 [card]Candlehearth Brawler[/card]
1 [card]Garnag, Dark Adherent[/card]
1 [card]Inspiring Kinsman[/card]
3 [card]Redoran Oathman[/card]
1 [card]Tyr[/card]
1 [card]Haafingar Marauder[/card]
3 [card]Sower of Revenge[/card]
3 [card]Underworld Vigilante[/card]
2 [card]Triumphant Jarl[/card]
1 [card]Aela the Huntress[/card]
1 [card]Belligerent Giant[/card]
2 [card]Duel Atop the World[/card]




House Redoran deck
Aggro
0 | 7 | 16 | 26 | 15 | 7 | 2 | 4 |
Rally | 20 |
Guard | 16 |
Charge | 10 |
Prophecy | 7 |
Breakthrough | 7 |
Last Gasp | 7 |
Slay | 3 |
Lethal | 3 |
Ward | 2 |
Drain | 1 |
Treasure Hunt | 0 |
Assemble | 0 |
Wax | 0 |
Wane | 0 |
Betray | 0 |
Regenerate | 0 |
Plot | 0 |
Exalt | 0 |
Invade | 0 |
Pilfer | 0 |



16-4 in my first twenty matches with it, getting me out of the bottom of the snake at Rank 5 and climbing Rank 4. Strategy is race to the face, using Crusader’s Assault and Eastmarch Crusader to get you more cards if you run low. Ignore other creatures except those with drain/rally/dangerous-slay-powers, unless trading is necessary to avoid getting picked off; save your Crusader’s Assault for slaying. The spectre is obviously a good candidate to sacrifice. Use your rally powers as early and often as you can: my favorite win involved playing a heavily rallied 9/6 Underworld Vigilante for the last blow.
Mulligan for 1/2/3 creatures (1/2/3/4 if you’re going second).
If you haven’t won by Turn 10, you probably won’t unless you have Garnag throttling your opponent’s engine, or you somehow have enough cards to avoid topdecking.