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SPAFnRrgpXkjjgADqxjyoFANdQlDepeSlWqyhlmCpZillfnXfA
How to use:
- Copy the code above by pressing “Copy to Clipboard”.
- Launch The Elder Scrolls: Legends
- Press the “New Deck” button
- The game should automatically detect your deck.
- Profit!
Sovngarde Market
3 [card]Curse[/card]
3 [card]Nord Firebrand[/card]
3 [card]Deepwood Trapper[/card]
3 [card]Drain Vitality[/card]
3 [card]Palace Prowler[/card]
1 [card]Shadowmere[/card]
1 [card]Ungolim the Listener[/card]
3 [card]Thieves Guild Recruit[/card]
3 [card]Goblin Skulk[/card]
3 [card]Raiding Party[/card]
3 [card]Swindler’s Market[/card]
2 [card]Thieves Guild Fence[/card]
3 [card]Hit and Run[/card]
3 [card]Murkwater Shaman[/card]
1 [card]Swims-at-Night[/card]
2 [card]Leaflurker[/card]
1 [card]Markarth Bannerman[/card]
3 [card]Shearpoint Dragon[/card]
2 [card]Smuggler’s Haul[/card]
1 [card]Journey to Sovngarde[/card]
3 [card]Eclipse Baroness[/card]
3 [card]Nord Firebrand[/card]
3 [card]Deepwood Trapper[/card]
3 [card]Drain Vitality[/card]
3 [card]Palace Prowler[/card]
1 [card]Shadowmere[/card]
1 [card]Ungolim the Listener[/card]
3 [card]Thieves Guild Recruit[/card]
3 [card]Goblin Skulk[/card]
3 [card]Raiding Party[/card]
3 [card]Swindler’s Market[/card]
2 [card]Thieves Guild Fence[/card]
3 [card]Hit and Run[/card]
3 [card]Murkwater Shaman[/card]
1 [card]Swims-at-Night[/card]
2 [card]Leaflurker[/card]
1 [card]Markarth Bannerman[/card]
3 [card]Shearpoint Dragon[/card]
2 [card]Smuggler’s Haul[/card]
1 [card]Journey to Sovngarde[/card]
3 [card]Eclipse Baroness[/card]
Archer deck
Combo
50 cards
0 Curse 3
0 Nord Firebrand 3
1 Deepwood Trapper 3
1 Drain Vitality 3
1 Palace Prowler 3
1 Shadowmere 1
1 Ungolim the Listener 1
2 Thieves Guild Recruit 3
3 Goblin Skulk 3
3 Raiding Party 3
3 Swindler’s Market 3
3 Thieves Guild Fence 2
4 Hit and Run 3
4 Murkwater Shaman 3
4 Swims-at-Night 1
5 Leaflurker 2
5 Markarth Bannerman 1
6 Shearpoint Dragon 3
6 Smuggler’s Haul 2
7 Journey to Sovngarde 1
8 Eclipse Baroness 3
6 | 11 | 3 | 11 | 7 | 3 | 5 | 4 |
Charge | 8 |
Pilfer | 6 |
Last Gasp | 4 |
Drain | 3 |
Guard | 3 |
Regenerate | 0 |
Slay | 0 |
Ward | 0 |
Wane | 0 |
Wax | 0 |
Rally | 0 |
Treasure Hunt | 0 |
Lethal | 0 |
Breakthrough | 0 |
Betray | 0 |
Exalt | 0 |
Invade | 0 |
Plot | 0 |
Assemble | 0 |
Prophecy | 0 |
To The Elder Scrolls: Legends: Export to The Elder Scrolls: Legends To BBCode: Export BB Code File BB Code:
So I threw this together and have been doing pretty well with it. Have yet to combo off with the Journey and hit and runs or dig the 0 cost big creature with the skulk. Any sudgestions?
I was thinking maybe camals, but not sure. It’s pretty solid so far. So many combos I want to draw lol!
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1 Comment
By JagdOsprey JagdOsprey 2 years ago
I didn’t try it. I don’t have any Thieves Guild Fence but 3 Hit and Run, in my experience with other similar deck is too much. 1 is OK. And you should include 2 or 3 Camels, to search for specific cards.