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Dragon Archer – Legend – August 2019
1 [card]Shadow Shift[/card]
3 [card]Murkwater Witch[/card]
3 [card]Thieves Guild Recruit[/card]
3 [card]Tiny Dragon[/card]
3 [card]Blades Lookout[/card]
3 [card]Sanctuary Pet[/card]
3 [card]Woodland Lookout[/card]
2 [card]Dushnikh Yal Archer[/card]
3 [card]Earthbone Spinner[/card]
2 [card]Flamespear Dragon[/card]
2 [card]Blood Dragon[/card]
2 [card]Clockwork Dragon[/card]
3 [card]Leaflurker[/card]
2 [card]Cradlecrush Giant[/card]
3 [card]Shearpoint Dragon[/card]
2 [card]Skyborn Dragon[/card]
2 [card]Belligerent Giant[/card]
1 [card]Razum-Dar[/card]
1 [card]Unstoppable Rage[/card]
1 [card]Vigilant Giant[/card]
1 [card]Mulaamnir[/card]
1 [card]Odahviing[/card]
1 [card]Alduin[/card]



Archer deck
Control
0 | 3 | 9 | 9 | 7 | 7 | 7 | 8 |
Guard | 10 |
Breakthrough | 3 |
Lethal | 3 |
Drain | 2 |
Slay | 1 |
Charge | 1 |
Treasure Hunt | 0 |
Regenerate | 0 |
Ward | 0 |
Wane | 0 |
Wax | 0 |
Rally | 0 |
Plot | 0 |
Invade | 0 |
Exalt | 0 |
Betray | 0 |
Last Gasp | 0 |
Pilfer | 0 |
Assemble | 0 |
Prophecy | 0 |


Against control decks you need to focus on getting your Blades Lookouts to draw you as many cards as possible. The threat of the mid range dragons will bait hard removal while fueling Alduin and protecting him from said removal. Control games can get grindy with this deck so I can see Journey fitting in here for that but you are probably better off with Rage.
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