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SPAEbqlKkClHAFfWjrfxfFiFAMoerCdVidqIfLimjHdXlYmdkh
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- Launch The Elder Scrolls: Legends
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- Profit!
Generic Support Mage
2 [card]Execute[/card]
2 [card]Kvatch Soldier[/card]
3 [card]Shrieking Harpy[/card]
3 [card]Wardcrafter[/card]
3 [card]Daggerfall Mage[/card]
2 [card]Eastmarch Crusader[/card]
3 [card]Heroic Rebirth[/card]
3 [card]Tower Alchemist[/card]
3 [card]Elusive Schemer[/card]
3 [card]Hive Defender[/card]
3 [card]Lightning Bolt[/card]
1 [card]Ayrenn[/card]
3 [card]Dagi-raht Mystic[/card]
2 [card]Elixir of Deflection[/card]
3 [card]Piercing Javelin[/card]
3 [card]Pillaging Tribune[/card]
2 [card]Immolating Blast[/card]
1 [card]Orb of Vaermina[/card]
3 [card]Mantikora[/card]
1 [card]Miraak, Dragonborn[/card]
1 [card]Odahviing[/card]
2 [card]Kvatch Soldier[/card]
3 [card]Shrieking Harpy[/card]
3 [card]Wardcrafter[/card]
3 [card]Daggerfall Mage[/card]
2 [card]Eastmarch Crusader[/card]
3 [card]Heroic Rebirth[/card]
3 [card]Tower Alchemist[/card]
3 [card]Elusive Schemer[/card]
3 [card]Hive Defender[/card]
3 [card]Lightning Bolt[/card]
1 [card]Ayrenn[/card]
3 [card]Dagi-raht Mystic[/card]
2 [card]Elixir of Deflection[/card]
3 [card]Piercing Javelin[/card]
3 [card]Pillaging Tribune[/card]
2 [card]Immolating Blast[/card]
1 [card]Orb of Vaermina[/card]
3 [card]Mantikora[/card]
1 [card]Miraak, Dragonborn[/card]
1 [card]Odahviing[/card]



Mage deck
Control
50 cards
1 Execute 2
2 Kvatch Soldier 2
2 Shrieking Harpy 3
2 Wardcrafter 3
3 Daggerfall Mage 3
3 Eastmarch Crusader 2
3 Heroic Rebirth 3
3 Tower Alchemist 3
4 Elusive Schemer 3
4 Hive Defender 3
4 Lightning Bolt 3
5 Ayrenn 1
5 Dagi-raht Mystic 3
5 Elixir of Deflection 2
5 Piercing Javelin 3
5 Pillaging Tribune 3
6 Immolating Blast 2
6 Orb of Vaermina 1
10 Mantikora 3
11 Miraak, Dragonborn 1
12 Odahviing 1
0 | 2 | 8 | 11 | 9 | 12 | 3 | 5 |
Prophecy | 9 |
Guard | 8 |
Ward | 8 |
Last Gasp | 3 |
Pilfer | 3 |
Drain | 3 |
Rally | 0 |
Regenerate | 0 |
Treasure Hunt | 0 |
Wane | 0 |
Wax | 0 |
Slay | 0 |
Lethal | 0 |
Breakthrough | 0 |
Betray | 0 |
Charge | 0 |
Exalt | 0 |
Assemble | 0 |
Invade | 0 |
Plot | 0 |
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Leverages Tower Alchemist and Heroic Rebirth to do some nifty stuff. Has the staying power to make it to late game which helps because we’re running the Control Mage top-end cards. I considered Craglorn Scavenger but it’s simply too understatted for a 3 drop and there aren’t necessarily enough supports in the deck to always combo with it. Shivering Apothecary is almost playable as well, almost.