Export
- Copy the code above by pressing “Copy to Clipboard”.
- Launch The Elder Scrolls: Legends
- Press the “New Deck” button
- The game should automatically detect your deck.
- Profit!
Artisans Market
3 [card]Improvised Weapon[/card]
3 [card]Nord Firebrand[/card]
2 [card]Rapid Shot[/card]
3 [card]Ratway Prospector[/card]
3 [card]Fighters Guild Recruit[/card]
2 [card]Finish Off[/card]
2 [card]Lockpick[/card]
3 [card]Orc Clan Captain[/card]
3 [card]Relic Hunter[/card]
1 [card]Aldora the Daring[/card]
3 [card]Goblin Skulk[/card]
3 [card]Murkwater Guide[/card]
3 [card]Northwind Outpost[/card]
2 [card]Raiding Party[/card]
3 [card]Swindler’s Market[/card]
2 [card]Treasure Map[/card]
3 [card]Earthbone Spinner[/card]
1 [card]Swims-at-Night[/card]
2 [card]Smuggler’s Haul[/card]
Archer deck
Aggro
9 | 5 | 13 | 17 | 4 | 0 | 2 | 0 |
Treasure Hunt | 12 |
Charge | 5 |
Pilfer | 3 |
Prophecy | 3 |
Guard | 3 |
Lethal | 3 |
Breakthrough | 3 |
Betray | 0 |
Slay | 0 |
Ward | 0 |
Wax | 0 |
Wane | 0 |
Regenerate | 0 |
Rally | 0 |
Assemble | 0 |
Last Gasp | 0 |
Drain | 0 |
Plot | 0 |
Invade | 0 |
Exalt | 0 |
Few noteworthy mentions:
-The improvised weapon triggers the draw of all the treasure hunter, being it 0-cost and an item. If you are in a situation with multiple treasure hunters out with a treasure map be sure to use it on the Relic Hunter.
-Lock pick seems controversial, and personally I don’t use it in any other decks, but if it draws a card that costs 2 or less, there are 21 of them, then it becomes another 0-cost.
-Smugglers Haul, Swims-at-Night and Raiding Party can all also be used to trigger creatures Treasure Hunt, being that it is random. Smugglers Haul draws 4 cards, so it has a decent chance of dealing with most of the demanding Ratway Prospector or Aldora.