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Fire Swindler
The Victorious |
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|---|---|
| Class | |
| Difficulty | Expert |
| Theme | 0-cost |
| Statistics | |
| Prophecies |
3x Daring Cutpurse |
| Attributes | |
| Rarity | |
Statistics |
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|---|---|---|
| Attributes | Rarity | Magicka Curve |
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 3 | Improvised Weapon | Item | 0 | – | – | Breakthrough +1/+1 |
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| 2 | Murkwater Goblin | Creature (Goblin) | 0 | 0 | 1 | Murkwater Goblin has +2/+0 on your turn. | ||
| 3 | Nord Firebrand | Creature (Nord) | 0 | 1 | 1 | Charge | ||
| 3 | Relentless Raider | Creature (Nord) | 1 | 2 | 1 | When an enemy rune is destroyed, deal 1 damage to your opponent. | ||
| 3 | Shadow Shift | Action | 1 | – | – | Move a friendly creature. Draw a card. |
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| 1 | Ungolim the Listener | Creature (Wood Elf) | 1 | 1 | 1 | Summon: Shuffle three Brotherhood Assassins into your deck. | ||
| 3 | Daring Cutpurse |
Creature (Khajiit) | 2 | 2 | 2 | Prophecy Pilfer: +1/+1 |
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| 3 | Goblin Skulk | Creature (Goblin) | 3 | 2 | 3 | Pilfer: Draw a random 0-cost card from your deck. | ||
| 3 | Dune Smuggler | Creature (Khajiit) | 3 | 3 | 1 | Summon: Move another friendly creature in this lane. When a friendly creature moves, give it +1/+1. |
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| 3 | Raiding Party | Action | 3 | – | – | Put two 1/1 Nord Firebrands with Charge into your hand. | ||
| 3 | Swindler’s Market | Support | 3 | – | – | Ongoing
When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health. |
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| 3 | Hidden Trail | Support | 4 | – | – | Ongoing
Summon: All Field Lanes become Shadow Lanes. |
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| 3 | Murkwater Shaman | Creature (Goblin) | 4 | 3 | 3 | At the start of your turn, put a Curse into your hand. | ||
| 2 | Burn and Pillage | Action | 5 | – | – | Deal 1 damage to all enemy creatures in a lane for each destroyed enemy rune. | ||
| 3 | Markarth Bannerman | Creature (Nord) | 5 | 4 | 4 | When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand. | ||
| 3 | Smuggler’s Haul | Action | 6 | – | – | Put four random 0-cost cards into your hand. | ||
| 3 | Soulrest Marshal | Creature (Argonian) | 6 | 4 | 4 | Summon: If you have more health than your opponent, the next card you play this turn costs 6 less. | ||
| 2 | Triumphant Jarl | Creature (Nord) | 6 | 4 | 4 | Summon: If you have more health than your opponent, draw two cards. | ||
| 1 | Tazkad the Packmaster | Creature (Goblin) | 9 | 6 | 6 | Breakthrough, Charge Last Gasp: Summon a 4/4 Durzog. |







