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Nord Warfare
The Victorious |
|
|---|---|
| Class | |
| Difficulty | Adept |
| Theme | Aggro |
| Statistics | |
| Prophecies |
3x Graystone Ravager, 2x Loyal Housecarl, 1x Piercing Javelin |
| Attributes | |
| Rarity | |
Statistics |
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|---|---|---|
| Attributes | Rarity | Magicka Curve |
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 3 | Improvised Weapon | Item | 0 | – | – | Breakthrough +1/+1 |
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| 3 | Nord Firebrand | Creature (Nord) | 0 | 1 | 1 | Charge | ||
| 3 | Cheydinhal Conscript | Creature (Imperial) | 1 | 1 | 3 | |||
| 3 | Morthal Watchman | Creature (Nord) | 1 | 2 | 1 | |||
| 2 | Rapid Shot | Action | 1 | – | – | Deal 1 damage to a creature. If it survives, draw a card. | ||
| 3 | Relentless Raider | Creature (Nord) | 1 | 2 | 1 | When an enemy rune is destroyed, deal 1 damage to your opponent. | ||
| 3 | Graystone Ravager |
Creature (Orc) | 2 | 4 | 1 | Prophecy | ||
| 2 | Helgen Squad Leader | Creature (Nord) | 2 | 0 | 3 | When another friendly creature attacks, Helgen Squad Leader gains +1/+0. | ||
| 3 | Orc Clansman | Creature (Orc) | 2 | 2 | 2 | Summon: Give a creature +1/+0. | ||
| 1 | Reachman Shaman | Creature (Reachman) | 2 | 2 | 2 | At the start of your turn, give another random friendly creature +1/+1. | ||
| 2 | Eastmarch Crusader | Creature (Nord) | 3 | 4 | 2 | Summon: Draw a card if an enemy rune has been destroyed this game. | ||
| 2 | Mighty Ally | Creature (Nord) | 3 | 3 | 3 | Summon: +3/+0 and Breakthrough if the top card of your deck is |
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| 2 | Morthal Executioner | Creature (Nord) | 3 | 2 | 4 | When an enemy rune is destroyed, Morthal Executioner gains +2/+0. | ||
| 3 | Raiding Party | Action | 3 | – | – | Put two 1/1 Nord Firebrands with Charge into your hand. | ||
| 2 | Riften Pillager | Creature (Nord) | 3 | 2 | 3 | Summon: +1/+1 for each destroyed enemy rune. | ||
| 2 | Defiant Prisoner | Creature (Nord) | 4 | 2 | 4 | |||
| 3 | Fireball | Action | 4 | – | – | Deal 1 damage to all enemies. | ||
| 3 | Whiterun Trooper | Creature (Nord) | 4 | 6 | 2 | |||
| 1 | Haafingar Marauder | Creature (Nord) | 5 | 5 | 3 | When a friendly creature destroys an enemy rune, equip it with a random item. | ||
| 2 | Loyal Housecarl |
Creature (Nord) | 5 | 2 | 2 | Prophecy Summon: Give a creature +2/+2 and Guard. |
||
| 1 | Piercing Javelin |
Action | 5 | – | – | Prophecy Destroy a creature. |
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| 1 | Savage Ogre | Creature (Ogre) | 7 | 5 | 5 | Summon: Give a creature +5/+0 this turn. |








