|
Dread Crusade
The Conqueror |
|
|---|---|
| Class | |
| Elo | Disabled |
| Theme | Tempo |
| Statistics | |
| Prophecies |
1x Grahtwood Ambusher |
| Attributes | |
| Rarity | |
Statistics |
||
|---|---|---|
| Attributes | Rarity | Magicka Curve |
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 2 | Septim Guardsman | Creature (Imperial) | 0 | 1 | 2 | Guard | ||
| 2 | Aldmeri Patriot | Creature (High Elf) | 1 | 1 | 2 | Summon: +1/+1 if you have an action in your hand. | ||
| 2 | Cheydinhal Sapper | Creature (Imperial) | 1 | 1 | 3 | Drain | ||
| 2 | Detain | Action | 2 | – | – | Shackle a creature. | ||
| 1 | Elixir of the Defender | Support | 2 | – | – | Uses: 3
|
||
| 2 | Starved Hunger | Creature (Daedra) | 2 | 4 | 1 | |||
| 2 | Summerset Shieldmage | Creature (High Elf) | 2 | 2 | 2 | Other friendly creatures in this lane have +0/+1. | ||
| 2 | Arrow Storm | Action | 3 | – | – | Destroy all enemy creatures with 2 power or less in a lane. | ||
| 2 | Artaeum Savant | Creature (High Elf) | 3 | 1 | 4 | After you play an action, give a random friendly creature +1/+1. | ||
| 1 | Imperial Legionnaire | Creature (Imperial) | 3 | 3 | 4 | |||
| 1 | Divine Conviction | Support | 4 | – | – | Ongoing
Friendly creatures have +0/+1. |
||
| 1 | Imperial Reinforcements | Action | 4 | – | – | Fill a lane with 1/1 Imperial Grunts. | ||
| 1 | War Cry | Action | 4 | Give friendly creatures in a lane +2/+0 this turn. | ||||
| 2 | Whiterun Trooper | Creature (Nord) | 4 | 6 | 2 | |||
| 1 | Grahtwood Ambusher |
Creature (Wood Elf) | 5 | 4 | 2 | Prophecy Summon: Deal 1 damage to all enemy creatures in this lane. |
||
| 2 | Imperial Might | Support | 5 | – | – | Ongoing
At the end of your turn, summon a 1/1 Imperial Grunt. |
||
| 2 | Legion Praefect | Creature (Imperial) | 7 | 4 | 4 | Summon: Give other friendly creatures +1/+1. | ||
| 2 | Rising Legate | Creature (Imperial) | 7 | 5 | 5 | Breakthrough Summon: Summon a 1/1 Imperial Grunt. |







