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Hand of Tyr
The Victorious |
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|---|---|
| Class | |
| Difficulty | Adept |
| Theme | Aggro |
| Statistics | |
| Prophecies |
2x Lurking Crocodile, 1x Tyr |
| Attributes | |
| Rarity | |
Statistics |
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|---|---|---|
| Attributes | Rarity | Magicka Curve |
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 3 | Nord Firebrand | Creature (Nord) | 0 | 1 | 1 | Charge | ||
| 3 | Morthal Watchman | Creature (Nord) | 1 | 2 | 1 | |||
| 3 | Scouting Patrol | Action | 1 | – | – | Summon a 1/1 Imperial Grunt in each lane. | ||
| 2 | Lurking Crocodile |
Creature (Reptile) | 2 | 3 | 2 | Prophecy | ||
| 3 | Orc Clan Captain | Creature (Orc) | 2 | 2 | 2 | Other friendly creatures in this lane have +1/+0. | ||
| 2 | Reachman Shaman | Creature (Reachman) | 2 | 2 | 2 | At the start of your turn, give another random friendly creature +1/+1. | ||
| 2 | Rift Thane | Creature (Nord) | 2 | 2 | 2 | Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough. | ||
| 2 | Frenzied Witchman | Creature (Reachman) | 3 | 2 | 1 | Summon: Give a creature +2/+1. | ||
| 3 | Pack Wolf | Creature (Wolf) | 3 | 2 | 2 | Summon: Summon a 1/1 Young Wolf in the other lane. | ||
| 1 | Pit Lion | Creature (Beast) | 3 | 5 | 5 | Pit Lion can’t be played unless there’s a friendly creature in each lane. | ||
| 3 | Raiding Party | Action | 3 | – | – | Put two 1/1 Nord Firebrands with Charge into your hand. | ||
| 2 | Resolute Ally | Creature (High Elf) | 3 | 3 | 3 | Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is |
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| 2 | Imperial Reinforcements | Action | 4 | – | – | Fill a lane with 1/1 Imperial Grunts. | ||
| 1 | Mundus Stone | Support | 4 | – | – | Ongoing
When you summon a creature, give it a random Keyword. |
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| 1 | Slaughterfish Spawning | Action | 4 | – | – | Summon a Slaughterfish in each lane. | ||
| 1 | Tyr |
Creature (Nord) | 4 | 5 | 4 | Prophecy, Breakthrough, Guard | ||
| 1 | Vicious Dreugh | Creature (Dreugh) | 4 | 3 | 4 | Summon: Destroy an enemy support. | ||
| 2 | Divine Fervor | Support | 5 | – | – | Ongoing
Friendly creatures have +1/+1. |
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| 2 | Imperial Might | Support | 5 | – | – | Ongoing
At the end of your turn, summon a 1/1 Imperial Grunt. |
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| 2 | Imperial Siege Engine | Creature (Imperial) | 5 | 3 | 3 | Summon: +1/+1 for each other friendly creature. | ||
| 1 | Markarth Bannerman | Creature (Nord) | 5 | 4 | 4 | When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand. | ||
| 2 | Tusked Bristleback | Creature (Beast) | 5 | 5 | 5 | |||
| 2 | Triumphant Jarl | Creature (Nord) | 6 | 4 | 4 | Summon: If you have more health than your opponent, draw two cards. | ||
| 1 | Legion Praefect | Creature (Imperial) | 7 | 4 | 4 | Summon: Give other friendly creatures +1/+1. | ||
| 1 | Rising Legate | Creature (Imperial) | 7 | 5 | 5 | Breakthrough Summon: Summon a 1/1 Imperial Grunt. |
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| 1 | Savage Ogre | Creature (Ogre) | 7 | 5 | 5 | Summon: Give a creature +5/+0 this turn. | ||
| 1 | Wrothgar Forge | Support | 7 | – | – | Ongoing
The first time you summon a creature each turn, equip it with a random item. |








