|
Gromp, the Grim
The Victorious |
|
|---|---|
| Class | |
| Difficulty | Adept |
| Theme | Tempo |
| Statistics | |
| Prophecies |
2x Graystone Ravager |
| Attributes | |
| Rarity | |
Statistics |
||
|---|---|---|
| Attributes | Rarity | Magicka Curve |
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 2 | Improvised Weapon | Item | 0 | – | – | Breakthrough +1/+1 |
||
| 3 | Covenant Marauder | Creature (Orc) | 1 | 2 | 1 | +2/+0 while you have no cards in hand. | ||
| 2 | Graystone Ravager |
Creature (Orc) | 2 | 4 | 1 | Prophecy | ||
| 3 | Rihad Horseman | Creature (Redguard) | 2 | 2 | 2 | +3/+0 and Breakthrough while equipped with an item. | ||
| 3 | Crushing Blow | Action | 3 | – | – | Deal 3 damage. | ||
| 2 | Fearless Northlander | Creature (Nord) | 3 | 2 | 5 | Breakthrough When Fearless Northlander takes damage, he gains +2/+0. |
||
| 2 | Riften Pillager | Creature (Nord) | 3 | 2 | 3 | Summon: +1/+1 for each destroyed enemy rune. | ||
| 3 | Stone Throw | Action | 3 | – | – | Destroy an enemy creature if you have a creature with higher power. | ||
| 3 | Tree Minder | Creature (Argonian) | 3 | 1 | 1 | Guard Summon: Gain +1 max magicka. |
||
| 3 | Young Mammoth | Creature (Mammoth) | 3 | 4 | 4 | Breakthrough | ||
| 2 | Fearsome Dremora | Creature (Daedra) | 4 | 3 | 3 | |||
| 2 | Gloom Wraith | Creature (Spirit) | 4 | 3 | 3 | Breakthrough Summon: +1/+1 for each other friendly |
||
| 2 | Orcish Warhammer | Item | 4 | – | – | Breakthrough +3/+3 |
||
| 2 | Skirmisher’s Elixir | Support | 4 | – | – | Uses: 3
Activate: Give a creature +2/+0 and Breakthrough. |
||
| 1 | Vicious Dreugh | Creature (Dreugh) | 4 | 3 | 4 | Summon: Destroy an enemy support. | ||
| 2 | Fortress Watchman | Creature (Orc) | 5 | 5 | 4 | Guard | ||
| 3 | Stampeding Mammoth | Creature (Mammoth) | 5 | 4 | 6 | Breakthrough Stampeding Mammoth has +2/+0 for each other friendly creature with Breakthrough. |
||
| 2 | Wood Orc Headhunter | Creature (Orc) | 5 | 5 | 4 | Breakthrough Summon: Gains Charge if you have another Orc. |
||
| 2 | Dwarven Ballista | Creature (Dwemer) | 6 | 5 | 5 | Breakthrough | ||
| 1 | Gortwog gro-Nagorm | Creature (Orc) | 6 | 4 | 6 | At the start of your turn, summon a random creature from your deck to a random lane. | ||
| 1 | Night Predator | Creature (Werewolf) | 6 | 5 | 6 | Breakthrough, Regenerate | ||
| 1 | Night Shadow | Creature (Vampire) | 6 | 6 | 5 | Breakthrough, Drain | ||
| 2 | Dwarven Centurion | Creature (Dwemer) | 7 | 6 | 8 | Breakthrough When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand. |
||
| 1 | Vigilant Giant | Creature (Giant) | 8 | 8 | 8 | Breakthrough, Guard Summon: Draw a card. |








