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Marching Orders
Imperial Tactician |
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|---|---|
| Class | |
| Difficulty | Expert |
| Theme | Creatures in both lanes |
| Statistics | |
| Prophecies |
None |
| Attributes | |
| Rarity | |
Statistics |
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|---|---|---|
| Attributes | Rarity | Magicka Curve |
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 3 | Bewildering Speed | Action | 1 | – | – | Move a friendly creature in each lane and give them +1/+1. | ||
| 3 | Marked Man | Creature (Imperial) | 1 | 1 | 1 | Summon: Put a 0/2 Makeshift Defenses with Guard into your hand. | ||
| 3 | Scouting Patrol | Action | 1 | – | – | Summon a 1/1 Imperial Grunt in each lane. | ||
| 3 | Scout’s Report | Action | 1 | – | – | Look at the top card of your deck. You may discard it. Draw a card. |
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| 3 | Shadow Shift | Action | 1 | – | – | Move a friendly creature. Draw a card. |
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| 3 | Imperial Lackey | Creature (Imperial) | 2 | 2 | 2 | Last Gasp: If you have another creature on each lane, summon a 1/1 Recruit in each lane. | ||
| 3 | Bruma Profiteer | Creature (Imperial) | 2 | 3 | 2 | When you summon another creature, you gain 1 health. | ||
| 3 | Fifth Legion Trainer | Creature (Imperial) | 2 | 1 | 3 | When you summon another creature, give it +1/+0. | ||
| 3 | Empire Recruiter | Creature (Imperial) | 2 | 2 | 3 | Pilfer: Summon a 1/1 Recruit in the other lane. | ||
| 3 | Cornerclub Gambler | Creature (Wood Elf) | 3 | 4 | 3 | Summon: You must discard a card. At the start of your turn, draw two cards and Cornerclub Gambler loses this ability. |
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| 3 | Dragonguard Outcast | Creature (Imperial) | 3 | 1 | 3 | Lethal Summon: Dragonguard Outcast has Cover until she attacks. |
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| 3 | Haunting Spirit | Creature (Spirit) | 3 | 3 | 3 | Last Gasp: Give a random friendly creature +3/+3. | ||
| 3 | Penitus Oculatus Agent | Creature (Imperial) | 3 | 2 | 3 | Summon: Steal a creature’s Keywords. | ||
| 3 | Pit Lion | Creature (Beast) | 3 | 5 | 5 | Pit Lion can’t be played unless there’s a friendly creature in each lane. | ||
| 3 | Spellsword’s Summoning | Action | 3 | – | – | Summon a random 1-cost creature in each lane. | ||
| 3 | Transitus Shrine | Support | 3 | – | – | Ongoing
While you have a creature in each lane, your creatures and actions cost 1 less. |
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| 3 | Bruma Oppressor | Creature (Imperial) | 4 | 3 | 3 | Summon: If you have another creature in each lane, set a creature’s power to 1. | ||
| 3 | Edict of Azura | Action | 4 | – | – | Destroy an enemy creature or support. | ||
| 3 | Emperor’s Blade | Creature (Imperial) | 4 | 4 | 5 | Guard Slay: You gain 3 health. |
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| 3 | Empire Oathman | Creature (Imperial) | 4 | 4 | 4 | Summon: If you have a… |
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| 3 | Hidden Trail | Support | 4 | – | – | Ongoing
Summon: All Field Lanes become Shadow Lanes. |
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| 1 | Legate Rikke | Creature (Nord, Imperial) | 4 | 3 | 4 | When you summon an Imperial, summon a 1/1 Imperial Grunt in the other lane. | ||
| 3 | Legion Zero Templar | Creature (Imperial) | 4 | 2 | 5 | Guard Summon: If you have another creature in each lane, +0/+3. |
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| 3 | Strategic Deployment | Action | 4 | – | – | Summon two 1/1 Recruits in each lane. | ||
| 3 | Divine Fervor | Support | 5 | – | – | Ongoing
Friendly creatures have +1/+1. |
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| 1 | Clivia Tharn | Creature (Imperial) | 6 | 4 | 4 | Other friendly creatures in this lane have Guard. At the end of your turn, summon a 1/1 Recruit in each lane. | ||
| 1 | General Tullius | Creature (Imperial) | 6 | 2 | 2 | Summon: Summon a 2/2 Colovian Trooper with Guard in each lane. When a friendly creature dies, General Tullius gains +1/+1. |







