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[Top 10 Legend] Creature prophecy mage!
3 [card]Shrieking Harpy[/card]
3 [card]Camlorn Sentinel[/card]
3 [card]Daggerfall Mage[/card]
2 [card]Dark Rebirth[/card]
3 [card]Cloudrest Illusionist[/card]
3 [card]Hive Defender[/card]
3 [card]Lightning Bolt[/card]
3 [card]Mystic Dragon[/card]
3 [card]Knight of the Hour[/card]
3 [card]Loyal Housecarl[/card]
3 [card]Piercing Javelin[/card]
3 [card]Echo of Akatosh[/card]
3 [card]Fate Weaver[/card]
3 [card]Praetorian Commander[/card]
3 [card]Dark Harvester[/card]
3 [card]Mantikora[/card]
Mage deck
Control
0 | 0 | 6 | 8 | 12 | 9 | 9 | 6 |
Prophecy | 33 |
Guard | 18 |
Ward | 3 |
Rally | 0 |
Regenerate | 0 |
Treasure Hunt | 0 |
Wane | 0 |
Wax | 0 |
Plot | 0 |
Slay | 0 |
Lethal | 0 |
Charge | 0 |
Breakthrough | 0 |
Betray | 0 |
Drain | 0 |
Exalt | 0 |
Assemble | 0 |
Last Gasp | 0 |
Invade | 0 |
Pilfer | 0 |
You win against aggro, because of the 36 prophecies and you win against control, because Praeterion Commander and Echo of Akatosh.
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42 Comments
The reason I considered removing the cards I mentioned above is because it would help the mana curve and the possibility to “double play” one of the deck buff cards. You can use it on Mantikora to get another kill, Fateweaver to draw another card, so many good resets can be made possible. Dark Rebirth is in the deck, which already helps… but that little change can make a difference. I haven’t had any luck with this deck regardless. I lost vs Item Battlemage and Werewolf Warrior HARD. Basically dead before I can answer anything in the early and mid game.