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Pure-Blood Warrior
3 [card]Enchanted Plate[/card]
1 [card]The Night Mother[/card]
3 [card]Wind Keep Spellsword[/card]
3 [card]Dark Guardian[/card]
2 [card]Morkul Gatekeeper[/card]
3 [card]Quicksilver Crossbow[/card]
3 [card]Tree Minder[/card]
3 [card]Archein Venomtongue[/card]
2 [card]Earthbone Spinner[/card]
2 [card]Fell the Mighty[/card]
3 [card]Hist Grove[/card]
3 [card]Preserver of the Root[/card]
1 [card]Gortwog gro-Nagorm[/card]
3 [card]Spine of Eldersblood[/card]
3 [card]Belligerent Giant[/card]
1 [card]Nahagliiv[/card]
3 [card]Pure-Blood Elder[/card]
3 [card]Unstoppable Rage[/card]
2 [card]Vigilant Giant[/card]



Warrior deck
Other
0 | 3 | 7 | 11 | 13 | 0 | 4 | 12 |
Guard | 15 |
Breakthrough | 8 |
Slay | 3 |
Ward | 3 |
Lethal | 3 |
Prophecy | 2 |
Charge | 0 |
Regenerate | 0 |
Treasure Hunt | 0 |
Betray | 0 |
Wane | 0 |
Wax | 0 |
Rally | 0 |
Exalt | 0 |
Last Gasp | 0 |
Drain | 0 |
Assemble | 0 |
Pilfer | 0 |
Plot | 0 |
Invade | 0 |


Name of the game here is obviously Ramp to 18 magicka for an OTK pure blood + unstoppable rage combo.
Hist Speaker is in because we don’t have Thorn Histmage from scout as a solid 5 drop. Can potentially turn 4 to turn 5 spine of eldersblood. Enchanted plate to keep Speaker alive longer and doubles as card draw which warrior definitely hurts for.
Main win con is Pure Blood + Unstoppable rage, but we have a few Plan Bs just in case. Night Mother provides a secondary win con while simultaneously giving us a free target for Unstoppable Rage combo. Giants for support/creature removal as well as another decent Rage target. Hist Groves for a couple of big bodies at 15 magicka. You get the idea.
Gortwog is great, any creature he brings out is going to be useful in some form or another. Even better if it’s another ramp creature.
Archein Venomtongue is amazing on turn 10 for more magicka and to clear a lane with Rage. If Pure Blood is out by then, it’s GG next turn.
Fell The Mighty is for late game removal. We’re ramp, so removing dragons and other big creatures is key. We need to keep Pure Blood alive.
I’m not sure about skaven pyromancer at the moment. It seems good to counter early game aggro and tokens, but is really the only creature we don’t want gortwog to bring out. Might sub him out for something else and use only when meta is feeling aggro-y.
If you guys have any suggestions, feel free to comment. I’ll have a better idea on how this deck works once Pure-Blood is out and I can test it.
UPDATE: Added crossbows. Required for the venomtongues, especially if they get drained or cursed. Also removed the pyromancers for a couple of vigilant giants for more card draw late game and to help stall for more ramp.