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- Copy the code above by pressing “Copy to Clipboard”.
- Launch The Elder Scrolls: Legends
- Press the “New Deck” button
- The game should automatically detect your deck.
- Profit!
Refurbished and Revived Market Archer
3 [card]Nord Firebrand[/card]
3 [card]Drain Vitality[/card]
3 [card]Rapid Shot[/card]
1 [card]Ungolim the Listener[/card]
2 [card]Word Wall[/card]
2 [card]Fighters Guild Recruit[/card]
2 [card]Finish Off[/card]
2 [card]Protector of the Innocent[/card]
3 [card]Thieves Guild Recruit[/card]
3 [card]Goblin Skulk[/card]
2 [card]Hlaalu Sharpshooter[/card]
3 [card]Morkul Gatekeeper[/card]
3 [card]Northwind Outpost[/card]
3 [card]Raiding Party[/card]
3 [card]Swindler’s Market[/card]
2 [card]Fell the Mighty[/card]
2 [card]Greybeard Mentor[/card]
3 [card]Merchant’s Camel[/card]
2 [card]Moonlight Werebat[/card]
Archer deck
Combo
6 | 9 | 9 | 17 | 9 | 0 | 0 | 0 |
Guard | 9 |
Prophecy | 9 |
Charge | 6 |
Pilfer | 3 |
Plot | 2 |
Lethal | 2 |
Drain | 2 |
Treasure Hunt | 0 |
Slay | 0 |
Ward | 0 |
Wane | 0 |
Wax | 0 |
Regenerate | 0 |
Betray | 0 |
Last Gasp | 0 |
Exalt | 0 |
Assemble | 0 |
Breakthrough | 0 |
Invade | 0 |
Rally | 0 |
NOTE: this deck nearly requires the player to have a good knowledge of decks and cards within them to effectively play it.
The ultimate goal of this deck is to draw as many of its combo pieces as possible to win and survive until then. Most often you will not be at max hp for the majority of the game, you will probably get down to very low numbers before pulling off your combo if you do at all. This deck requires its player to know several important things that could mean the difference between a win and a loss.
To pull off the combo the player must draw its combo pieces, which are:
Close Call
Nord Firebrand
Swindlers Market
Northwind Outpost
Raiding Party
Concerning Raiding Party:
this card should only be used when the player has few enough cards in hand and enough free magicka that is not being used for drawing more cards or preventing damage. Only use when you have nothing else better to do.
The intent of this deck is to play nord firebrand as often as possible and use its charge and low cost qualities to generate high damage. This is technically an OTK combo deck but can function as a tempo beatdown deck in cases where not enough combo is drawn or your opponent has terrible draws.
Every other card in the deck not a part of the combo is there to prevent damage, remove enemy effects and creatures, or draw cards, with the exception of werebat.
Werebat is there for more prophecy density and gain health when you are at low health and haven’t drawn as much of your combo as you need to win the game.
The drain vitality combo is the largest addition to this deck, replacing some other common combos such as Astrid and Brotherhood Slayer with completed contract. While they are still good cards and worthy additions the DV combo is too effective at clearing the board to be passed up.
Another of the new additions is Hlaalu Sharpshooter, its plot synergy allows for cheaper silencing than Earthbone Spinner can provide for nearly no opportunity cost.
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