[x2 Legend] Last Gasp / Draw / Recycle
3 Brutal Ashlander
1 Ungolim the Listener
3 Balmora Spymaster
3 Fighters Guild Recruit
3 Goblin Skulk
2 Murkwater Witch
3 Soul Split
3 Thieves Guild Recruit
3 House Kinsman
3 Skooma Racketeer
3 Telvanni Arcanist
2 Varanis Courier
3 Deshaan Avenger
3 Elusive Schemer
3 Lightning Bolt
2 Moonlight Werebat
2 Necrom Mastermind
1 Tazkad the Packmaster
1 Supreme Atromancer
[x2 Legend] Last Gasp / Draw / Recycle
3 [card]Brutal Ashlander[/card]
1 [card]Ungolim the Listener[/card]
3 [card]Balmora Spymaster[/card]
3 [card]Fighters Guild Recruit[/card]
3 [card]Goblin Skulk[/card]
2 [card]Murkwater Witch[/card]
3 [card]Soul Split[/card]
3 [card]Thieves Guild Recruit[/card]
3 [card]House Kinsman[/card]
3 [card]Skooma Racketeer[/card]
3 [card]Telvanni Arcanist[/card]
2 [card]Varanis Courier[/card]
3 [card]Deshaan Avenger[/card]
3 [card]Elusive Schemer[/card]
3 [card]Lightning Bolt[/card]
2 [card]Moonlight Werebat[/card]
2 [card]Necrom Mastermind[/card]
1 [card]Tazkad the Packmaster[/card]
1 [card]Supreme Atromancer[/card]
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Assassin deck
Mid-Range
3 | 4 | 17 | 11 | 11 | 2 | 2 |

Got legends last and this months.
So, basically this is a midrange deck with bunch of cheap minions to pressure your enemy and keep the board for yourself. Lots of card draw, recycle and cheap control spellslethals will make it pretty easy. Then you get your NECROM MASTERMIND out and get a pretty good advantage if not a game. It’s also okay if you are not winning from the start, you have plenty of prophecy cards and heals with to comeback.
Don’t get too greedy trying to gell maximum value from NECROM MASTERMIND .
Another strong combo to mention is here is Cruel Firebloom + Goblin Skulk + ELUSIVE SCHEMER. Free ELUSIVE SCHEMERs that you can trade, pifler and draw immideately again and again is strong enough to win a game. Along with Brotherhood assassin , time works on your side.
Actually, I’ve tried to make a deck to get maximum value from this and ended up with this.
SUPREME ATROMANCER is an amazing finisher and one of 2 finishing card that becomes cheaper if drawn by THIEVES GUILD RECRUIT. If you have some cheap minnions with it, you may deal solid damage to the face. SOUL SPLIT will summon 2 minnions and if used on BALMORA SPYMASTER – 3 minnions i.e. 10 damage total or even more with HOUSE KINSMAN. These are beautiful lethals.
This deck has been evolving a long time into this. I’ve tried adding wards, more card draw with, more prophecy and drain cards. And this is the best I got so far.
Some cards that I didnt include to mention:
DARING CUTPURSE these guys are pretty op. But I didnt find place for them, already having most 2-mana minnions. You may use them to replace something you don’t have though.
CUNNING ALLY – ~50% to get fireball isn’t worth it.
FIRE STORM to control and kill your own BALMORA SPYMASTER – too situational, mostly you can’t even play it if it’s prophecy since you have some of your minnions on the board.
INDORIL ARCHMAGE, SOULREST MARSHAL, WISPMOTHER, QUIN’RAWL BURGLAR – too slow, deck becomes more of control and this makes it weaker IMO.
SADRAS AGENT and QUEEN BARENZIAH look pretty good vs aggro decks. But mostly I play versus controls so I didn’t put them.
Video will be added.
I often play it on streams so you can check it out on
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2 Comments
Would u consider to run leaflurkers just to get through guards?
They are super good for archer decks, str has many ways to wound enemy. And this deck doesn’t.
And for the taunts you have some lethals and spells to help