Tvp9 Tokens- the destroyer of archer
2 Scouting Patrol
3 Bruma Profiteer
3 Fifth Legion Trainer
2 Kvatch Soldier
3 Wind Keep Spellsword
3 Eastmarch Crusader
3 Haunting Spirit
3 Young Mammoth
3 Black Marsh Warden
3 Divine Fervor
2 Edict of Azura
2 Imperial Reinforcements
2 Midnight Sweep
2 Haafingar Marauder
3 Piercing Javelin
2 Shadowfen Priest
1 General Tullius
2 Golden Saint
3 Bone Colossus
Tvp9 Tokens- the destroyer of archer
2 [card]Scouting Patrol[/card]
3 [card]Bruma Profiteer[/card]
3 [card]Fifth Legion Trainer[/card]
2 [card]Kvatch Soldier[/card]
3 [card]Wind Keep Spellsword[/card]
3 [card]Eastmarch Crusader[/card]
3 [card]Haunting Spirit[/card]
3 [card]Young Mammoth[/card]
3 [card]Black Marsh Warden[/card]
3 [card]Divine Fervor[/card]
2 [card]Edict of Azura[/card]
2 [card]Imperial Reinforcements[/card]
2 [card]Midnight Sweep[/card]
2 [card]Haafingar Marauder[/card]
3 [card]Piercing Javelin[/card]
2 [card]Shadowfen Priest[/card]
1 [card]General Tullius[/card]
2 [card]Golden Saint[/card]
3 [card]Bone Colossus[/card]
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Spellsword deck
Mid-Range
0 | 5 | 11 | 9 | 12 | 7 | 3 | 3 |
Why Young Mammoth and not Pit Lion?
Pit Lion is so inconsistent in my version, and with archer running wild, they can snipe easily one of your minions in one lane and never get a chance to play him in the early game, so the -1/1 stats is a good trade off for the lions inconsistence
Why Haunting Spirit over Bruma Profiteer?
Again Haunting Spirit is a more imposing presence, harder to remove and the opponent my use a silence on him or make suboptimal plays to remove it, while most of the time bruma profiteer catches 2 arrows or a firebolt and dies, and even if he stays alive you get most of the time just a buffed creature.
Why no Imprisons ?
I build the deck with archer in my mind so I’ve removed some of the tokens generators, that by default makes imprison weaker, and I find Edict of Azura just too efficient removal, I honestly struggled hard between putting 3 edicts or 3 javelin.
Why Shadowfen ? You have Edicts already!
Shadowfen is a staple that I recommend people to run it in every deck, removes support and silence for 5 mana and a 4/4 body! That’s an insane card right there, “the Earthbone spinner” of purple !
How good is Tullius, is he worth crafting ?
Tullius is very good because he is split in 3 pieces 2 of them are guards, Tullius himself will eat removal almost everytime and still leave 2 guards on the field. How many cards can do that, for that I feel that Tullius is a must play, I would play 3 Tullius if I could, but he isn’t worth crafting for budget players, that’s because Golden Saint is a very strong card on it’s own so you just play another one if you don’t have Tullius.
How good is Bone Colossus, why 3 ?
Bone Colossus is one of the staples of this deck and every token deck, he is the late game finisher, he is absolutely insane and the fact that you can play 3 just makes it even better, put one it gets answered, put the second one and is game over.
Is Black marsh warden any good since you don’t ramp and you have to play it sometimes on turn 4?
Usually I don’t play it on turn 4 but a lot of times I find that I must play it, so I play it, and it never dissapointed me, in any game, not to mention that she won games by herself and has incredible synergy with bruma profiteer, fifth legion and divine fervor, so 3 of them any day in every token deck.
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13 Comments
I’m a Scout Ramp user and been looking at this playstyle since the beggining of my climb (at first as a W/B user in MTG, and later as a hater of those freaking tokens all day long). Also, those juicy BlackMarshWarden I already have would turn way more valuable for me as they would fit this deck aswell, and I’ve just been blessed by the RNGesus with a brand new Bone Colossus when I was already aiming at building this deck, so…
Thx in advance