Deck List

deck-list-1700 Deck

How to use:
  • Copy the code above by pressing “Copy to Clipboard”.
  • Launch The Elder Scrolls: Legends
  • Press the “New Deck” button
  • The game should automatically detect your deck.
  • Profit!

Haste! (#200)

2 [card]Rapid Shot[/card]
3 [card]Relentless Raider[/card]
1 [card]Steel Scimitar[/card]
1 [card]Ungolim the Listener[/card]
2 [card]Graystone Ravager[/card]
3 [card]Orc Clan Captain[/card]
3 [card]Battlerage Orc[/card]
3 [card]Giant Bat[/card]
3 [card]Mighty Ally[/card]
3 [card]Morkul Gatekeeper[/card]
3 [card]Northwind Outpost[/card]
3 [card]Raiding Party[/card]
1 [card]Swift Strike[/card]
2 [card]Withered Hand Cultist[/card]
2 [card]Earthbone Spinner[/card]
1 [card]Mundus Stone[/card]
1 [card]Rampaging Minotaur[/card]
1 [card]Reive, Blademaster[/card]
2 [card]Thieves’ Den[/card]
3 [card]Cliff Racer[/card]
3 [card]Markarth Bannerman[/card]
2 [card]Wood Orc Headhunter[/card]
1 [card]Volendrung[/card]
1 [card]Tazkad the Packmaster[/card]
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075217802

Charge19
Breakthrough5
Prophecy5
Guard3
Drain3
Pilfer2
Last Gasp1
Treasure Hunt0
Slay0
Ward0
Wane0
Wax0
Regenerate0
Lethal0
Exalt0
Betray0
Invade0
Assemble0
Plot0
Rally0
To The Elder Scrolls: Legends: Export to The Elder Scrolls: Legends To BBCode: Export BB Code File BB Code:
By: Stip
View other Decks by Stip
Posted: 2 years ago
Updated: 2 years ago
Outdated (Patch-1-61 patch)
Crafting Cost: 19450crystal-3304891
Missing Soul Gems: Add your collection to see the soul gems you are missing.

0

Still testing the best setting. At least capable of competing within legend rank 150-300 (Jan ’17)

Ok, so many charge creatures are the fundament of this deck, good for :
– ‘removal’ spell or trade with your creature still on board
– lowering health opponent, direct value

Earthbone spinner: Mostly used on guards
Thieves Den: Superfun to play with all the charge creatures
– Relentless raider gets an extra +1/+1 each time you destroy a rune
– Reive deals goldbrand damage before it attacks, thus an extra +1/+1
Scimitar: Cheap and good buff, could make a trade favorable instead of 1vs1 removal
Mundus Stone: Also direct value with all the charge creatures
Morkul Gatekeeper and Mighty Ally: Both high power pressure

Deck has a tough time facing Spellsword and Mage, because of the many guards, buffs and removal spells; we mostly have low health creatures which are easy targets to ‘ping’… and he’s gone.

Also, this deck has a lack of extra card draw. It is not common that this will ruin your game, most times Tazkad is in my hand while the game ended, but if you’re behind at turn.. 7-9. (didn’t count, but among these turns), you’ll have to rely on the ‘luck of the draw’ or you gonna have a bad time :p.

Feedback and suggestions are welcome!

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