Deck List

deck-list-243 Deck
3 Iliac Sorcerer
3 Steel Scimitar
3 Dragontail Savior
3 Hist Speaker
3 Mage Slayer
3 Wind Keep Spellsword
3 Haunting Spirit
3 Stalwart Ally
3 Withered Hand Cultist
3 Young Mammoth
1 Lucien Lachance
3 Lumbering Ogrim
3 Midnight Sweep
2 Orcish Warhammer
3 Black Worm Necromancer
3 Blood Dragon
1 Gortwog gro-Nagorm
3 Bone Colossus
1 Nahagliiv

Wallet Warrior

3 [card]Iliac Sorcerer[/card]
3 [card]Steel Scimitar[/card]
3 [card]Dragontail Savior[/card]
3 [card]Hist Speaker[/card]
3 [card]Mage Slayer[/card]
3 [card]Wind Keep Spellsword[/card]
3 [card]Haunting Spirit[/card]
3 [card]Stalwart Ally[/card]
3 [card]Withered Hand Cultist[/card]
3 [card]Young Mammoth[/card]
1 [card]Lucien Lachance[/card]
3 [card]Lumbering Ogrim[/card]
3 [card]Midnight Sweep[/card]
2 [card]Orcish Warhammer[/card]
3 [card]Black Worm Necromancer[/card]
3 [card]Blood Dragon[/card]
1 [card]Gortwog gro-Nagorm[/card]
3 [card]Bone Colossus[/card]
1 [card]Nahagliiv[/card]
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Warrior deck
50 cards
1 Iliac Sorcerer 3

Iliac Sorcerer

1 Steel Scimitar 3

Steel Scimitar

2 Dragontail Savior 3

Dragontail Savior

2 Hist Speaker 3

Hist Speaker

2 Mage Slayer 3

Mage Slayer

2 Wind Keep Spellsword 3

Wind Keep Spellsword

3 Haunting Spirit 3

Haunting Spirit

3 Stalwart Ally 3

Stalwart Ally

3 Withered Hand Cultist 3

Withered Hand Cultist

3 Young Mammoth 3

Young Mammoth

4 Lucien Lachance 1

Lucien Lachance

4 Lumbering Ogrim 3

Lumbering Ogrim

4 Midnight Sweep 3

Midnight Sweep

4 Orcish Warhammer 2

Orcish Warhammer

5 Black Worm Necromancer 3

Black Worm Necromancer

5 Blood Dragon 3

Blood Dragon

6 Gortwog gro-Nagorm 1

Gortwog gro-Nagorm

7 Bone Colossus 3

Bone Colossus

7 Nahagliiv 1



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Powerful midrange deck tailored to beat up on slower decks like Control Mage while maintaining the capability to race and tempo out against the popular tempo decks in the format such as Archer and Assassin as well.

Start the game off with a curve of powerful early game creatures that allow you to not only trade favorably against most early game creatures but also push substantial chip damage in the process. These early game creatures continue to snowball in to the midgame with buffs allowing you to rip unexpected value trades and push extra damage.

Once we get to the mid-game we’re looking to deploy very powerful singular threats in the form of Lumbering Ogrim, Black Worm Necromancer and Blood Dragon can usually threaten a quick clock against our opponent and thusly require our opponent to spend valuable removal to dispatch them.

Finally in the late game we have some powerful offensive and defensive bombs. Nahagliiv can allow us to flip the table against the more aggressive decks by developing a singular large body that blocks damage from multiple creatures while also threatening to push substantial amounts of damage. On the more aggressive end of the spectrum we have Gortwog Gro-Nagorm and Bone Colossus which are both incredibly powerful singular creatures that can win games on their own; Gortwog can get incredible value if unanswered by pulling multiple decent sized creatures out from our deck and on to the board and Bone Colossus can deploy 11/11 worth of stats in to an empty lane (usually the shadow lane) which can usually value trade away several of our opponents cards or just outright threaten lethal damage.

See also  Deck List

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