Deck List

deck-list-1025 Deck
1 Arrow in the Knee
2 Sharpshooter Scout
3 Daring Cutpurse
3 Fighters Guild Recruit
2 Finish Off
1 Murkwater Witch
1 Snake tooth Necklace
2 Thieves Guild Recruit
1 Blacksap Protector
1 Cast Out
3 Dune Smuggler
3 Giant Bat
1 Morkul Gatekeeper
3 Murkwater Savage
2 Nimble Ally
3 Skaven Pyromancer
2 Swift Strike
1 Varanis Courier
2 Deshaan Avenger
2 Orcish Warhammer
1 Cliff Racer
2 Soulrest Marshal
1 Allena Benoch
2 Quin’rawl Burglar
2 Triumphant Jarl
1 Wild Beastcaller
1 Falinesti Reaver
1 Vigilant Giant

F2P Italian Archer

1 [card]Arrow in the Knee[/card]
2 [card]Sharpshooter Scout[/card]
3 [card]Daring Cutpurse[/card]
3 [card]Fighters Guild Recruit[/card]
2 [card]Finish Off[/card]
1 [card]Murkwater Witch[/card]
1 [card]Snake tooth Necklace[/card]
2 [card]Thieves Guild Recruit[/card]
1 [card]Blacksap Protector[/card]
1 [card]Cast Out[/card]
3 [card]Dune Smuggler[/card]
3 [card]Giant Bat[/card]
1 [card]Morkul Gatekeeper[/card]
3 [card]Murkwater Savage[/card]
2 [card]Nimble Ally[/card]
3 [card]Skaven Pyromancer[/card]
2 [card]Swift Strike[/card]
1 [card]Varanis Courier[/card]
2 [card]Deshaan Avenger[/card]
2 [card]Orcish Warhammer[/card]
1 [card]Cliff Racer[/card]
2 [card]Soulrest Marshal[/card]
1 [card]Allena Benoch[/card]
2 [card]Quin’rawl Burglar[/card]
2 [card]Triumphant Jarl[/card]
1 [card]Wild Beastcaller[/card]
1 [card]Falinesti Reaver[/card]
1 [card]Vigilant Giant[/card]
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agility
Archer deck
Mid-Range
50 cards
1 Arrow in the Knee 1

Arrow in the Knee

1 Sharpshooter Scout 2

Sharpshooter Scout

2 Daring Cutpurse 3

Daring Cutpurse

2 Fighters Guild Recruit 3

Fighters Guild Recruit

2 Finish Off 2

Finish Off

2 Murkwater Witch 1

Murkwater Witch

2 Snake tooth Necklace 1

Snake tooth Necklace

2 Thieves Guild Recruit 2

Thieves Guild Recruit

3 Blacksap Protector 1

Blacksap Protector

3 Cast Out 1

Cast Out

3 Dune Smuggler 3

Dune Smuggler

3 Giant Bat 3

Giant Bat

3 Morkul Gatekeeper 1

Morkul Gatekeeper

3 Murkwater Savage 3

Murkwater Savage

3 Nimble Ally 2

Nimble Ally

3 Skaven Pyromancer 3

Skaven Pyromancer

3 Swift Strike 2

Swift Strike

3 Varanis Courier 1

Varanis Courier

4 Deshaan Avenger 2

Deshaan Avenger

4 Orcish Warhammer 2

Orcish Warhammer

5 Cliff Racer 1

Cliff Racer

5 Soulrest Marshal 2

Soulrest Marshal

6 Allena Benoch 1

Allena Benoch

6 Quin’rawl Burglar 2

Quin'rawl Burglar

6 Triumphant Jarl 2

Triumphant Jarl

6 Wild Beastcaller 1

Wild Beastcaller

8 Falinesti Reaver 1

Falinesti Reaver

8 Vigilant Giant 1

Vigilant Giant

0312204362

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By: Beloved
View other Decks by Beloved
Posted: 1 month ago, edited 1 month ago
Crafting Cost: 8850crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.

+1

Intro
This is the free deck that brought me to the Thief (1) rank, and hopefully to Legend very soon! :)
As you can see, I got to use only the free legendaries I got from campaign (the first Quin and the Giant) and the legendaries I got from leveling up (the second Quin and Allena).
This Archer deck is “Italian” not only because its colors are red/green, but also because I’m from the sunny country.
PS: If there are italian guys playing the game, feel free to contact me! :)
As you can see, I got to use only the free legendaries I got from campaign (the first Quin and the Giant) and the legendaries I got from leveling up (the second Quin and Allena).
This Archer deck is “Italian” not only because its colors are red/green, but also because I’m from the sunny country.
PS: If there are italian guys playing the game, feel free to contact me! :)

Gameplay
The strategy focuses heavily on early game in order to win later on: it’s absolutely essential that you get one of your snowballing cards out early (Murkwater Savage and/or Pilfer creatures) and that you protect them for a few rounds. You can use the guards, the charging bats, the items or even the lane switchers in order to do so!
Your early threats will die eventually (to nukes and Javelins mostly), but you really need to build that early advantage. Don’t be afraid to attack and break a couple of runes.
The infamous combo Soulrest Marshal + Triumphant Jarl is featured in this deck as well, and you need that early game advantage in order to use it as soon as possible.
Swift Strikes are the finishers. Do not ever use them before the last turn (or couple of turns) unless you are about to lose the game. Swift Strikes are incredible if used on Quin’ Rawl Bulgrar, especially if you happen to have the Savage Ogre buff as well.

Card replacements
The deck is far from optimized, because I had to play just with what I had. There are a lot of possible replacements, which includes other Pilfer/snoballing creatures to gain early advantage, the possibility of including more attack-oriented items to combo with drain/swift strikes and also the possibility to use a third Finish Off instead of the legendary Allena.

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