Deck List

deck-list-332 Deck
2 Aldmeri Patriot
1 Cheydinhal Sapper
1 Healing Potion
3 Imprison
2 Scouting Patrol
3 Shadow Shift
1 Ungolim the Listener
2 Fifth Legion Trainer
1 Fighters Guild Recruit
2 Kvatch Soldier
1 Priest of the Moons
2 Thieves Guild Recruit
1 Blacksap Protector
2 Eastmarch Crusader
1 House Kinsman
1 Pit Lion
3 Resolute Ally
1 Cloudrest Illusionist
3 Divine Fervor
2 Imperial Reinforcements
1 Ahnassi
1 Leaflurker
3 Piercing Javelin
2 Pillaging Tribune
3 Soulrest Marshal
1 Golden Saint
1 Immolating Blast
2 Wild Beastcaller
1 Mantikora

My Monk legend deck

2 [card]Aldmeri Patriot[/card]
1 [card]Cheydinhal Sapper[/card]
1 [card]Healing Potion[/card]
3 [card]Imprison[/card]
2 [card]Scouting Patrol[/card]
3 [card]Shadow Shift[/card]
1 [card]Ungolim the Listener[/card]
2 [card]Fifth Legion Trainer[/card]
1 [card]Fighters Guild Recruit[/card]
2 [card]Kvatch Soldier[/card]
1 [card]Priest of the Moons[/card]
2 [card]Thieves Guild Recruit[/card]
1 [card]Blacksap Protector[/card]
2 [card]Eastmarch Crusader[/card]
1 [card]House Kinsman[/card]
1 [card]Pit Lion[/card]
3 [card]Resolute Ally[/card]
1 [card]Cloudrest Illusionist[/card]
3 [card]Divine Fervor[/card]
2 [card]Imperial Reinforcements[/card]
1 [card]Ahnassi[/card]
1 [card]Leaflurker[/card]
3 [card]Piercing Javelin[/card]
2 [card]Pillaging Tribune[/card]
3 [card]Soulrest Marshal[/card]
1 [card]Golden Saint[/card]
1 [card]Immolating Blast[/card]
2 [card]Wild Beastcaller[/card]
1 [card]Mantikora[/card]
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agility willpower
Monk deck
Mid-Range
50 cards
1 Aldmeri Patriot 2

Aldmeri Patriot

1 Cheydinhal Sapper 1

Cheydinhal Sapper

1 Healing Potion 1

Healing Potion

1 Imprison 3

Imprison

1 Scouting Patrol 2

Scouting Patrol

1 Shadow Shift 3

Shadow Shift

1 Ungolim the Listener 1

Ungolim the Listener

2 Fifth Legion Trainer 2

Fifth Legion Trainer

2 Fighters Guild Recruit 1

Fighters Guild Recruit

2 Kvatch Soldier 2

Kvatch Soldier

2 Priest of the Moons 1

Priest of the Moons

2 Thieves Guild Recruit 2

Thieves Guild Recruit

3 Blacksap Protector 1

Blacksap Protector

3 Eastmarch Crusader 2

Eastmarch Crusader

3 House Kinsman 1

House Kinsman

3 Pit Lion 1

Pit Lion

3 Resolute Ally 3

Resolute Ally

4 Cloudrest Illusionist 1

Cloudrest Illusionist

4 Divine Fervor 3

Divine Fervor

4 Imperial Reinforcements 2

Imperial Reinforcements

5 Ahnassi 1

Ahnassi

5 Leaflurker 1

Leaflurker

5 Piercing Javelin 3

Piercing Javelin

5 Pillaging Tribune 2

Pillaging Tribune

5 Soulrest Marshal 3

Soulrest Marshal

6 Golden Saint 1

Golden Saint

6 Immolating Blast 1

Immolating Blast

6 Wild Beastcaller 2

Wild Beastcaller

10 Mantikora 1

Mantikora

138861041

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Колода в основном базируется на комбинациях ранней и мид стадиях игры, рассчитана на агрессивный стиль игры.

Благодаря синергии 1-2-3 дропа карт выходя в мид-гейм часто получается провести комбинацию, основанную на Soulrest Marshal+Golden saint или + Wild Beastcaller , однако если в начале игры проблемы с картами существ – к пятому ходу есть множество способов (Imperial Reinforcements + imprison или Piercing Javelin или просто если повезёт Prophesy) выбраться из не благоприятной ситуации с помощью контроль карт, а так же сдерживания давления при помощи размена существами , благодаря карте Divine Fevor.

Aldmeri patriot – при имении Action в руке – лучший первый дроп, 2 атаки и 3 здоровья (что позволяет пережить некоторые контроли вроде Firebolt ). Так же карта отлично разгоняется при помощи других баф карт.

Cheydinhal Sapper – я взял 1 эту карту , делая ставку на её здоровье, Drain и количество жизней , особенно приятно когда в стартовой руке нету акций и вместо Aldmeri patriot можно поставить эту карту. (возможна замена)

Heling potion – дешевая акция, если лежит в начале – увеличивает здоровье , позволяя провести комбо с Soulrest Marshal в мид игре или Aldmeri patriot в начале. Иногда спасает от летала.

Imprison – отличная желтая карта контроля, особенно при благоприятных условиях.

Scouting patrol – хорошая акция для начала игры, имеет хорошую синергию с другими картами.

Shadow shift – хорошая карта набора карт, кроме того для лавирования линий , зачастую помогает для дропа lion . (возможна замена)

Ungolim The Listener – лучший первый дроп.

Fifth legion trainer – хорошая бафающая карта поднимающая недостающую атаку.

Kvatch Silider – отличный 2 дроп Guard с 3 здоровья.

Pit lion – лучшая 3 дроп карта , если условия позволяют её поставить.

Resolute Ally – 3 дроп 3/3 , если повезёт даёт +1/+1 всем существам , что для данной деки является очень важной составляющей .

READ  Deck List

Divine fevor – Support (+1/+1 all creature) как и Resolute Ally – является очень важной для данной колоды.

Tribune – так же позволяет выигрывать ситуации, при которых возможен летал на следующем ходу.

Ahnassi – лучшая дроп 5 карта для Monk , благодаря своей вариативности.

Manticore – отличная контроль+деф карта для поздней игры.

Fighters Guild Recruit / Priest of the moons / Blacksap protector / Eastmarch Crusaider/ Thieves guild rectuit/ House kinsman/ Cloudrest Illusionist /Leafluker /Immolating Blast – карты, которые так или иначе полезны, однако могут быть заменены под стиль игры.

ENG (google translate)

Deck is mainly based on the combination of early and mid stages of the game, designed for aggressive style of play.

Thanks to the synergy 1-2-3 loot cards going into the mid-game often turns out to hold a combination based on Soulrest Marshal + Golden saint or + Wild Beastcaller, but if the problem early in the game with the cards of creatures – the fifth course there are many ways (Imperial Reinforcements + imprison or Piercing Javelin or simply if you’re lucky Prophesy) to get out of the situation is not favorable with the help of control charts, as well as the containment pressure by means of the exchange of beings through Divine Fevor map.

Aldmeri patriot – Action at the estate in his hand – the best first drop, 2 attacks and 3 health (which allows you to relive some controls like Firebolt). Just map perfectly dispersed by other buff card.

Cheydinhal Sapper – I took the card 1, relying on her health, Drain and the number of lives, especially nice when starting hand no shares and instead Aldmeri patriot can put this card. (Subject to change)

Heling potion – cheap action, if it lies in the beginning – increases health by allowing to hold combo Soulrest Marshal in mid game or Aldmeri patriot in the beginning. Sometimes it saves from the summer.

READ  Deck List

Imprison – great yellow card control, particularly under favorable conditions.

Scouting patrol – a good event for the start of the game, it has good synergy with other cards.

Shadow shift – a good card sets of cards in addition to maneuvering lines, often it helps to drop lion. (Subject to change)

Ungolim The Listener – best first drop.

Fifth legion trainer – a good map of lifting Bafana attack missing.

Kvatch Silider – excellent 2 Drop Guard 3 health.

Pit lion – best 3 card drops, if the conditions allow you to put it.

Resolute Ally – 3 3/3 drop, if you’re lucky gives + 1 / + 1 to all beings that this deck is a very important component.

Divine fevor – Support (+ 1 / + 1 all creature) as Resolute Ally – is very important for this deck.
 
Tribune – also allows winning situations in which flying is possible on the next move.

Ahnassi – best 5 card drop to Monk, due to its variability.

Manticore – excellent control + def card for later games.

Fighters Guild Recruit / Priest of the moons / Blacksap protector / Eastmarch Crusaider / Thieves guild rectuit / House kinsman / Cloudrest Illusionist / Leafluker / Immolating Blast – cards that somehow useful, but can be replaced with the style of the game.

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