Deck List

deck-list-98 Deck
3 Lesser Ward
3 Brutal Ashlander
3 Firebolt
3 Scouting Patrol
2 Abecean Navigator
3 Crystal Tower Crafter
3 High Rock Summoner
3 Ice Spike
2 Shimmerene Peddler
3 Soul Split
3 Crushing Blow
3 Cunning Ally
3 Slaughterfish Spawning
3 Auridon Paladin
1 Breton Conjurer
3 Lightning Bolt
3 Lillandril Hexmage
3 Piercing Javelin

Budget Combo/Aggro

3 [card]Lesser Ward[/card]
3 [card]Brutal Ashlander[/card]
3 [card]Firebolt[/card]
3 [card]Scouting Patrol[/card]
2 [card]Abecean Navigator[/card]
3 [card]Crystal Tower Crafter[/card]
3 [card]High Rock Summoner[/card]
3 [card]Ice Spike[/card]
2 [card]Shimmerene Peddler[/card]
3 [card]Soul Split[/card]
3 [card]Crushing Blow[/card]
3 [card]Cunning Ally[/card]
3 [card]Slaughterfish Spawning[/card]
3 [card]Auridon Paladin[/card]
1 [card]Breton Conjurer[/card]
3 [card]Lightning Bolt[/card]
3 [card]Lillandril Hexmage[/card]
3 [card]Piercing Javelin[/card]
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willpower
Mage deck
Aggro
50 cards
0 Lesser Ward 3

Lesser Ward

1 Brutal Ashlander 3

Brutal Ashlander

1 Firebolt 3

Firebolt

1 Scouting Patrol 3

Scouting Patrol

2 Abecean Navigator 2

Abecean Navigator

2 Crystal Tower Crafter 3

Crystal Tower Crafter

2 High Rock Summoner 3

High Rock Summoner

2 Ice Spike 3

Ice Spike

2 Shimmerene Peddler 2

Shimmerene Peddler

2 Soul Split 3

Soul Split

3 Crushing Blow 3

Crushing Blow

3 Cunning Ally 3

Cunning Ally

3 Slaughterfish Spawning 3

Slaughterfish Spawning

4 Auridon Paladin 3

Auridon Paladin

4 Breton Conjurer 1

Breton Conjurer

4 Lightning Bolt 3

Lightning Bolt

5 Lillandril Hexmage 3

Lillandril Hexmage

5 Piercing Javelin 3

Piercing Javelin

391697600

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By: Matthew Barton
View other Decks by Matthew Barton
Posted: 1 week ago, edited 1 week ago
Crafting Cost: 3850crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.

0

My first constructed deck. Mulligan away all actions since you’ll draw them regardless and hold all creatures up to 3 or 4 mana. The basic idea is initially hold on to all spells and play minions to get early chip and control. Then when 1 or more of Auridon Paladin, Crystal Tower Crafter, Lillandril Hexmage are on the field, open fire with spells and close game in one or two turns.

Currently WIP as I get more spirit and testing done. Considering dropping Scouting Patrol and Shimmerene Peddler and potentially Brutal Ashlander or Breton Conjurer in favour of Execute and Telvanni Arcanist. Other suggestions and comments are welcome.

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