Deck List

deck-list-307 Deck
3 Nord Firebrand
3 Rapid Shot
3 Sharpshooter Scout
3 Daedric Dagger
3 Wind Keep Spellsword
3 Crushing Blow
3 Hist Grove
2 Raiding Party
2 Skaven Pyromancer
3 Tree Minder
3 Preserver of the Root
2 Disciple of Namira
3 Shadowfen Priest
3 Doomcrag Vampire
1 Gortwog gro-Nagorm
2 Night Shadow
3 Whirling Duelist
1 Nahagliiv
1 Vigilant Giant
2 Blood Magic Lord
1 Odahviing

Doomcrag Control

3 [card]Nord Firebrand[/card]
3 [card]Rapid Shot[/card]
3 [card]Sharpshooter Scout[/card]
3 [card]Daedric Dagger[/card]
3 [card]Wind Keep Spellsword[/card]
3 [card]Crushing Blow[/card]
3 [card]Hist Grove[/card]
2 [card]Raiding Party[/card]
2 [card]Skaven Pyromancer[/card]
3 [card]Tree Minder[/card]
3 [card]Preserver of the Root[/card]
2 [card]Disciple of Namira[/card]
3 [card]Shadowfen Priest[/card]
3 [card]Doomcrag Vampire[/card]
1 [card]Gortwog gro-Nagorm[/card]
2 [card]Night Shadow[/card]
3 [card]Whirling Duelist[/card]
1 [card]Nahagliiv[/card]
1 [card]Vigilant Giant[/card]
2 [card]Blood Magic Lord[/card]
1 [card]Odahviing[/card]
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endurance
Warrior deck
Control
50 cards
0 Nord Firebrand 3

Nord Firebrand

1 Rapid Shot 3

Rapid Shot

1 Sharpshooter Scout 3

Sharpshooter Scout

2 Daedric Dagger 3

Daedric Dagger

2 Wind Keep Spellsword 3

Wind Keep Spellsword

3 Crushing Blow 3

Crushing Blow

3 Hist Grove 3

Hist Grove

3 Raiding Party 2

Raiding Party

3 Skaven Pyromancer 2

Skaven Pyromancer

3 Tree Minder 3

Tree Minder

4 Preserver of the Root 3

Preserver of the Root

5 Disciple of Namira 2

Disciple of Namira

5 Shadowfen Priest 3

Shadowfen Priest

6 Doomcrag Vampire 3

Doomcrag Vampire

6 Gortwog gro-Nagorm 1

Gortwog gro-Nagorm

6 Night Shadow 2

Night Shadow

6 Whirling Duelist 3

Whirling Duelist

7 Nahagliiv 1

Nahagliiv

8 Vigilant Giant 1

Vigilant Giant

9 Blood Magic Lord 2

Blood Magic Lord

12 Odahviing 1

Odahviing

366133595

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I’ve been trying to make control/ramp warrior work for a while, but haven’t found a build that I’ve really liked up until now.

Ramp early on + keep control of the board. This is the weak point of the deck. Not much to work with early on, but don’t get discouraged. I’ve come back to win the match from as low as 1 health many times. Just try and survive through turn 6 and then use the following combos to gain control:

Doomcrag Vampire + Nord Firebrands = Territorial Vipers
Doomcrag Vampire + Sharpshooter Scout = Allena Benoch
Doomcrag Vampire + Tree Minder = Fighters Guild Recruit
Whirling Duelist + Daedric Dagger clears the lane

10/24 – Edits while at work. Not tested yet, but feel like Wrothgar Forge has been underperforming and I need more early removal. Also taking out the Valenwoods Huntsman for Skaven (keep in mind when used with a Doomcrag this will clear the entire lane outside of Skaven, your Doomcrag included)

10/25 – Not sure how much I liked the changes, but unsure of what else to do for early game stabilization. I’m thinking to just accept that we will lose if facing an agrro deck with a good draw. I’ll post a more detailed guide once I get a build down that I’m happier with.

Got some good ideas from a Reddit post…will try out Disciple of Namira for extra draw. Am pretty bummed at the 5 magicka cost, but worth a shot.

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2 Comments

I like it, I happen to know does it works. (vs me two Times yesterday :) ) Every Turn i think now im in a good Position i would bite in my Desk, hehe.
Feedback: I think the Early is a little bit to weak to control the Board. I think it can be optimized. Its PuzzleWork to find the best Way, i know.

Thx for sharing. See u next Battle on Board ;)

greetz

1 Reply
Thank you!

You’re very right that the early game can use some work. I find myself with nothing to do for the first 1-4 turns way too often. I’m just hoping for Windkeep Spellsowrds, Tree Minders and Rapid Shots in my opening hands. If I don’t have those against Aggro I’m dead.

See also  Deck List

Not exactly sure what else I could put in there just yet. Will have to experiment :)

Cheers

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