Deck List

deck-list-1166 Deck
3 Brutal Ashlander
3 Firebolt
1 Ungolim the Listener
3 Balmora Spymaster
3 Dark Rift
3 Mournhold Traitor
3 Murkwater Witch
3 Thieves Guild Recruit
3 Craglorn Scavenger
3 Crushing Blow
2 House Kinsman
2 Telvanni Arcanist
3 Deshaan Avenger
2 Elusive Schemer
2 Fire Storm
3 Lightning Bolt
3 Necrom Mastermind
1 Ice Storm
2 Wispmother
2 Supreme Atromancer

Gasp-sassin the third

3 [card]Brutal Ashlander[/card]
3 [card]Firebolt[/card]
1 [card]Ungolim the Listener[/card]
3 [card]Balmora Spymaster[/card]
3 [card]Dark Rift[/card]
3 [card]Mournhold Traitor[/card]
3 [card]Murkwater Witch[/card]
3 [card]Thieves Guild Recruit[/card]
3 [card]Craglorn Scavenger[/card]
3 [card]Crushing Blow[/card]
2 [card]House Kinsman[/card]
2 [card]Telvanni Arcanist[/card]
3 [card]Deshaan Avenger[/card]
2 [card]Elusive Schemer[/card]
2 [card]Fire Storm[/card]
3 [card]Lightning Bolt[/card]
3 [card]Necrom Mastermind[/card]
1 [card]Ice Storm[/card]
2 [card]Wispmother[/card]
2 [card]Supreme Atromancer[/card]
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agility
Assassin deck
Mid-Range
50 cards
1 Brutal Ashlander 3

Brutal Ashlander

1 Firebolt 3

Firebolt

1 Ungolim the Listener 1

Ungolim the Listener

2 Balmora Spymaster 3

Balmora Spymaster

2 Dark Rift 3

Dark Rift

2 Mournhold Traitor 3

Mournhold Traitor

2 Murkwater Witch 3

Murkwater Witch

2 Thieves Guild Recruit 3

Thieves Guild Recruit

3 Craglorn Scavenger 3

Craglorn Scavenger

3 Crushing Blow 3

Crushing Blow

3 House Kinsman 2

House Kinsman

3 Telvanni Arcanist 2

Telvanni Arcanist

4 Deshaan Avenger 3

Deshaan Avenger

4 Elusive Schemer 2

Elusive Schemer

4 Fire Storm 2

Fire Storm

4 Lightning Bolt 3

Lightning Bolt

5 Necrom Mastermind 3

Necrom Mastermind

6 Ice Storm 1

Ice Storm

7 Wispmother 2

Wispmother

9 Supreme Atromancer 2

Supreme Atromancer

07151010314

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By: White Bear 84
View other Decks by White Bear 84
Posted: 2 days ago
Updated: 2 days ago
Up to date (NahkriinNerf patch)
Crafting Cost: 15050crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.

0

Tempo mid-range ‘value’ deck built around last gasps to maximise card plays. If you lose a creature will at least 1. do some more damage, 2. get an action 3. get a better creature or 4. summon another creature.

Gameplay;
– Get early control on board, but resist urge to spam too many cheap minions, you will need some of these for later (see below)
– If you can get the recruits early and draw wisp, will be a huge advantage..
– Mid game aim to proc last gasp’s if possible, this should keep pressure on the opponent.
– If need to control board more, proc balmorals with aoe to clear boad and create additional threat
– Late game, supreme atromancer with cheap minions following turn
– Late gam, wispmother with minion spam, e.g. brutal ashlanders (if you can draw 3 that can be a combined damage of 18 to finish off (on same turn with ice storm..)
Wismother ideas;
– 0 cost elusive schemers
– ‘Brutal ashlander pounding’
– spymasters insult (proc a bunch of high mana minions)
– Theives guild card draw
– Ungolim the unfair (shuffle in a tonne of assassins)
– Assassins surprise (if you have played ungolim, proc an assassin, draw a card x2)

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