Deck List

deck-list-690 Deck
3 Murkwater Goblin
1 Cheydinhal Sapper
1 Execute
2 Scouting Patrol
2 Shadow Shift
3 Fighters Guild Recruit
2 Finish Off
1 Goblin Skulk
2 Lurking Crocodile
3 Ravenous Crocodile
1 Reachman Shaman
3 Skingrad Patroller
1 Starved Hunger
1 Arenthia Swindler
2 Arrow Storm
2 Blacksap Protector
2 Crushing Blow
2 Eastmarch Crusader
2 Giant Bat
2 Swift Strike
2 Auridon Paladin
1 Divine Fervor
2 Imperial Reinforcements
1 Territorial Viper
1 War Cry
1 Cliff Racer
1 Piercing Javelin
1 Soulrest Marshal
1 Golden Saint
1 Tazkad the Packmaster

Bulletproof Monk

3 [card]Murkwater Goblin[/card]
1 [card]Cheydinhal Sapper[/card]
1 [card]Execute[/card]
2 [card]Scouting Patrol[/card]
2 [card]Shadow Shift[/card]
3 [card]Fighters Guild Recruit[/card]
2 [card]Finish Off[/card]
1 [card]Goblin Skulk[/card]
2 [card]Lurking Crocodile[/card]
3 [card]Ravenous Crocodile[/card]
1 [card]Reachman Shaman[/card]
3 [card]Skingrad Patroller[/card]
1 [card]Starved Hunger[/card]
1 [card]Arenthia Swindler[/card]
2 [card]Arrow Storm[/card]
2 [card]Blacksap Protector[/card]
2 [card]Crushing Blow[/card]
2 [card]Eastmarch Crusader[/card]
2 [card]Giant Bat[/card]
2 [card]Swift Strike[/card]
2 [card]Auridon Paladin[/card]
1 [card]Divine Fervor[/card]
2 [card]Imperial Reinforcements[/card]
1 [card]Territorial Viper[/card]
1 [card]War Cry[/card]
1 [card]Cliff Racer[/card]
1 [card]Piercing Javelin[/card]
1 [card]Soulrest Marshal[/card]
1 [card]Golden Saint[/card]
1 [card]Tazkad the Packmaster[/card]
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agility willpower
Monk deck
Aggro
50 cards
0 Murkwater Goblin 3

Murkwater Goblin

1 Cheydinhal Sapper 1

Cheydinhal Sapper

1 Execute 1

Execute

1 Scouting Patrol 2

Scouting Patrol

1 Shadow Shift 2

Shadow Shift

2 Fighters Guild Recruit 3

Fighters Guild Recruit

2 Finish Off 2

Finish Off

2 Goblin Skulk 1

Goblin Skulk

2 Lurking Crocodile 2

Lurking Crocodile

2 Ravenous Crocodile 3

Ravenous Crocodile

2 Reachman Shaman 1

Reachman Shaman

2 Skingrad Patroller 3

Skingrad Patroller

2 Starved Hunger 1

Starved Hunger

3 Arenthia Swindler 1

Arenthia Swindler

3 Arrow Storm 2

Arrow Storm

3 Blacksap Protector 2

Blacksap Protector

3 Crushing Blow 2

Crushing Blow

3 Eastmarch Crusader 2

Eastmarch Crusader

3 Giant Bat 2

Giant Bat

3 Swift Strike 2

Swift Strike

4 Auridon Paladin 2

Auridon Paladin

4 Divine Fervor 1

Divine Fervor

4 Imperial Reinforcements 2

Imperial Reinforcements

4 Territorial Viper 1

Territorial Viper

4 War Cry 1

War Cry

5 Cliff Racer 1

Cliff Racer

5 Piercing Javelin 1

Piercing Javelin

5 Soulrest Marshal 1

Soulrest Marshal

6 Golden Saint 1

Golden Saint

8 Tazkad the Packmaster 1

Tazkad the Packmaster

See also  Deck List

3616137311

Text: Display Text Complete BBCode: Export BB Code File BB Code:
By: alongcoh@yahoo….
View other Decks by alongcoh@yahoo.com
Posted: 1 month ago
Crafting Cost: 5500crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.

0

I’ve been using this deck for ranked play for a few days now. I went from 12 to 8 and counting since using this deck. I’m not what I would call a great player, this is actually my first ever card game I’ve gotten into. I made the deck to focus on beating your opponent down as fast as possible, as well as gaining extra health. The mental game is strong with this deck (from what I’ve seen). I’ve won load of games because people just gave up because I had almost 50 health and they are at 15 by turn 4-5. I would appreciate any feedback. This deck is FAR from complete. I only played the best cards i currently have but I’m sure there are ways to make this deck much better if I better cards or more gems to craft with.

Tips: This deck plays fast, and can often lead to running out of cards in your hand quick. Use as many of the DRAW a card cards as possible early and watch out for breaking runes when you’re ahead.

Save your actions to play with Auridon. He’s a key player. Play him in cover (behind guard if possible) unless facing intelligence. Use best judgement when battling Intelligence. FOR A NICE COMBO Use SWIFT STRIKE as the action for the double attack and double drain.

See also  Deck List

Save territorial viper for easy removal when targets not in cover. (use more if you have them, sub out 2 Murkwaters)

FINAL PROTIP- Ciff Racer + Swift Strike on Auridon = 12 point swing and 12 healing. Use this carefully due to rune break.

Let em know your thoughts! Good luck

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