Table of Contents
Pineapplehut’s Midrange Token
3 Deathless Draugr
3 Bruma Profiteer
3 Wind Keep Spellsword
3 Eastmarch Crusader
3 Haunting Spirit
2 Necromancer’s Amulet
3 Young Mammoth
3 Divine Fervor
2 Edict of Azura
2 Grim Champion
2 Hive Defender
2 Imperial Reinforcements
1 Lucien Lachance
2 Midnight Sweep
2 Imperial Might
3 Piercing Javelin
2 Shadowfen Priest
2 Flesh Atronach
1 General Tullius
2 Senche-Tiger
1 Renowned Legate
1 Auroran Sentry
Pineapplehut’s Midrange Token
3 [card]Deathless Draugr[/card]
3 [card]Bruma Profiteer[/card]
3 [card]Wind Keep Spellsword[/card]
3 [card]Eastmarch Crusader[/card]
3 [card]Haunting Spirit[/card]
2 [card]Necromancer’s Amulet[/card]
3 [card]Young Mammoth[/card]
3 [card]Divine Fervor[/card]
2 [card]Edict of Azura[/card]
2 [card]Grim Champion[/card]
2 [card]Hive Defender[/card]
2 [card]Imperial Reinforcements[/card]
1 [card]Lucien Lachance[/card]
2 [card]Midnight Sweep[/card]
2 [card]Imperial Might[/card]
3 [card]Piercing Javelin[/card]
2 [card]Shadowfen Priest[/card]
2 [card]Flesh Atronach[/card]
1 [card]General Tullius[/card]
2 [card]Senche-Tiger[/card]
1 [card]Renowned Legate[/card]
1 [card]Auroran Sentry[/card]
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Spellsword deck
Mid-Range
0 | 5 | 6 | 11 | 14 | 7 | 5 | 2 |
Early Game: Mulligan for a low curve and play like the standard token deck. Favor trading where it makes sense but don’t forget to push some face damage to break the first rune for your Eastmarch Crusaders. Lucien Lachance really shines in early game trading. Put him on board turn four when you have a mammoth ready to make a trade for a huge minion. He also combines well with Wind Keep Spellsword.
Mid Game: Use removal to take out your opponent’s big threats and get your enchantments rolling. This is a critical set up stage for this deck. The Necromancer’s Amulet and Grim Champions will make your lost creatures do work for you. Time their use carefully when you are about to trade in. If you can get an Imperial Might and Divine Fervor Combo rolling, you are golden.
Late Game: Continue to remove threats. Use your taunts to prevent damage to your face. You should be able to stay out of lethal range with the healing you are getting from Necromancer’s Amulet Auroran Sentry, and Renowned Legate. Use Flesh Atronachs as your win condition, they will be enormous at this point in the game.
Tech Options: This build is more anti-aggro. If you are coming up against a lot of control, try losing the Auroran Sentry, Tullius, and Renowned Legate for some Mantikoras. Dawn’s Wrath couldn’t hurt as well (I might even include it in the standard build if I ever get one). Tweak the card count to what you like. I only take 2 Necromancer’s Amulets, 2 Imperial Mights, and 2 Grim Champions because they are dead in your hand early on and I prefer to control the early game. If the ladder is full of control, then you could easily dump some early curve creatures in favor of a better control package.
Good luck and have fun!
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