Deck List

deck-list-1335 Deck
2 Deadly Draugr
3 Deathless Draugr
3 Bruma Profiteer
3 Wind Keep Spellsword
3 Eastmarch Crusader
3 Haunting Spirit
2 Necromancer’s Amulet
3 Young Mammoth
3 Divine Fervor
2 Edict of Azura
2 Grim Champion
2 Hive Defender
2 Imperial Reinforcements
1 Lucien Lachance
2 Midnight Sweep
2 Imperial Might
3 Piercing Javelin
2 Shadowfen Priest
2 Flesh Atronach
1 General Tullius
2 Senche-Tiger
1 Renowned Legate
1 Auroran Sentry

Pineapplehut’s Midrange Token

2 [card]Deadly Draugr[/card]
3 [card]Deathless Draugr[/card]
3 [card]Bruma Profiteer[/card]
3 [card]Wind Keep Spellsword[/card]
3 [card]Eastmarch Crusader[/card]
3 [card]Haunting Spirit[/card]
2 [card]Necromancer’s Amulet[/card]
3 [card]Young Mammoth[/card]
3 [card]Divine Fervor[/card]
2 [card]Edict of Azura[/card]
2 [card]Grim Champion[/card]
2 [card]Hive Defender[/card]
2 [card]Imperial Reinforcements[/card]
1 [card]Lucien Lachance[/card]
2 [card]Midnight Sweep[/card]
2 [card]Imperial Might[/card]
3 [card]Piercing Javelin[/card]
2 [card]Shadowfen Priest[/card]
2 [card]Flesh Atronach[/card]
1 [card]General Tullius[/card]
2 [card]Senche-Tiger[/card]
1 [card]Renowned Legate[/card]
1 [card]Auroran Sentry[/card]
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endurance willpower
Spellsword deck
Mid-Range
50 cards
1 Deadly Draugr 2

Deadly Draugr

1 Deathless Draugr 3

Deathless Draugr

2 Bruma Profiteer 3

Bruma Profiteer

2 Wind Keep Spellsword 3

Wind Keep Spellsword

3 Eastmarch Crusader 3

Eastmarch Crusader

3 Haunting Spirit 3

Haunting Spirit

3 Necromancer’s Amulet 2

Necromancer's Amulet

3 Young Mammoth 3

Young Mammoth

4 Divine Fervor 3

Divine Fervor

4 Edict of Azura 2

Edict of Azura

4 Grim Champion 2

Grim Champion

4 Hive Defender 2

Hive Defender

4 Imperial Reinforcements 2

Imperial Reinforcements

4 Lucien Lachance 1

Lucien Lachance

4 Midnight Sweep 2

Midnight Sweep

5 Imperial Might 2

Imperial Might

5 Piercing Javelin 3

Piercing Javelin

5 Shadowfen Priest 2

Shadowfen Priest

6 Flesh Atronach 2

Flesh Atronach

6 General Tullius 1

General Tullius

6 Senche-Tiger 2

Senche-Tiger

7 Renowned Legate 1

Renowned Legate

8 Auroran Sentry 1

Auroran Sentry

See also  Deck List

0561114752

Text: Display Text Complete BBCode: Export BB Code File BB Code:
By: pineapplehut
View other Decks by pineapplehut
Posted: 2 months ago, edited 2 months ago
Crafting Cost: 13250crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.

0

The goal of this deck is to perform well in the early game with the mostly intact token package and to create huge minions through synergy with Grim Champion, Tullius, and Flesh Atronach. The idea is that you play mostly like a token deck early on, but have the big win conditions previously mentioned as well as increased survivability through healing and the Willpower taunt package.

Early Game: Mulligan for a low curve and play like the standard token deck. Favor trading where it makes sense but don’t forget to push some face damage to break the first rune for your Eastmarch Crusaders. Lucien Lachance really shines in early game trading. Put him on board turn four when you have a mammoth ready to make a trade for a huge minion. He also combines well with Wind Keep Spellsword.

Mid Game: Use removal to take out your opponent’s big threats and get your enchantments rolling. This is a critical set up stage for this deck. The Necromancer’s Amulet and Grim Champions will make your lost creatures do work for you. Time their use carefully when you are about to trade in. If you can get an Imperial Might and Divine Fervor Combo rolling, you are golden.

See also  Deck List

Late Game: Continue to remove threats. Use your taunts to prevent damage to your face. You should be able to stay out of lethal range with the healing you are getting from Necromancer’s Amulet Auroran Sentry, and Renowned Legate. Use Flesh Atronachs as your win condition, they will be enormous at this point in the game.

Tech Options: This build is more anti-aggro. If you are coming up against a lot of control, try losing the Auroran Sentry, Tullius, and Renowned Legate for some Mantikoras. Dawn’s Wrath couldn’t hurt as well (I might even include it in the standard build if I ever get one). Tweak the card count to what you like. I only take 2 Necromancer’s Amulets, 2 Imperial Mights, and 2 Grim Champions because they are dead in your hand early on and I prefer to control the early game. If the ladder is full of control, then you could easily dump some early curve creatures in favor of a better control package.

Good luck and have fun!

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