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Hlaalu Kinsman
The Victorious |
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|---|---|
| Class | |
| Elo | 1100 |
| Theme | Plot |
| Statistics | |
| Prophecies |
1x Nix-Hound, 1x Stand Watch |
| Attributes | |
| Rarity | |
Statistics |
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|---|---|---|
| Attributes | Rarity | Magicka Curve |
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 2 | Dres Spy | Creature (Dark Elf) | 0 | 1 | 1 | Summon: Look at the top card of your deck. You may discard it. | ||
| 1 | Improvised Weapon | Item | 0 | – | – | Breakthrough +1/+1 |
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| 1 | Septim Guardsman | Creature (Imperial) | 0 | 1 | 2 | Guard | ||
| 1 | Glass Greaves | Item | 1 | – | – | +1/+1 Plot: Reduce the cost of a random card in your hand by 1. |
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| 1 | Morag Tong Aspirant | Creature (Dark Elf) | 1 | 2 | 1 | Slay: Summon a Morag Tong Aspirant. | ||
| 1 | Mournhold Guardian | Creature (Dark Elf) | 1 | 2 | 1 | Guard | ||
| 1 | Shadow Shift | Action | 1 | – | – | Move a friendly creature. Draw a card. |
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| 2 | Balmora Puppeteer | Creature (Dark Elf) | 2 | 2 | 2 | Plot: +1/+1 for each other card you’ve played this turn. | ||
| 2 | Crassius’ Favor | Action | 2 | – | – | Summon two 1/1 Imperial Grunts to a lane. Plot: Gain 1 health for each friendly creature in that lane. |
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| 1 | Gavel of the Ordinator | Item | 2 | – | – | +2/+0 Summon: The wielder is immune to damage this turn. |
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| 1 | Morag Tong Assassin | Creature (Dark Elf) | 2 | 3 | 2 | Summon: Summon a 0/1 Target with Guard for your opponent. Slay: +1/+1 |
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| 1 | Stand Watch |
Action | 2 | – | – | Prophecy Give a creature Guard. Draw a card. |
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| 1 | Suran Pawnbroker | Creature (Dark Elf) | 2 | 2 | 3 | Plot: Put a random 0-cost card into your hand. | ||
| 1 | Cornerclub Gambler | Creature (Wood Elf) | 3 | 4 | 3 | Summon: You must discard a card. At the start of your turn, draw two cards and Cornerclub Gambler loses this ability. |
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| 2 | Hlaalu Oathman | Creature (Dark Elf) | 3 | 1 | 1 | Summon: If you have a… |
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| 1 | Hlaalu Sharpshooter | Creature (Nord) | 3 | 2 | 3 | Plot: Silence a creature, then deal 1 damage to it. | ||
| 2 | Lower Canton Smith | Creature (Dark Elf) | 3 | 2 | 2 | Plot: Equip a friendly creature with a +2/+2 Steel Scimitar. | ||
| 1 | Prison Ship | Creature (Defense) | 3 | 0 | 5 | Summon: Shackle an enemy creature while you have Prison Ship. | ||
| 1 | Twin Lamps Consul | Creature (Argonian) | 3 | 2 | 4 | Plot: Lethal and Guard. | ||
| 1 | Haunted Manor | Support | 4 | – | – | Ongoing
Give the second creature you summon each turn +2/+2. |
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| 1 | Nix-Hound |
Creature (Beast) | 4 | 3 | 2 | Prophecy Summon: Shackle each enemy creature with less power than Nix-Hound. |
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| 1 | Writ of Execution | Action | 4 | – | – | Choose an enemy creature. At the start of your turn, destroy it and put a Completed Contract into your hand. | ||
| 1 | Camonna Tong Heavy | Creature (Orc) | 5 | 4 | 3 | Plot: Unsummon a creature in this lane with less power than Camonna Tong Heavy. | ||
| 1 | Duke Vedam Dren | Creature (Dark Elf) | 5 | 4 | 5 | The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka. | ||
| 1 | Sharp-Eyed Ashkhan | Creature (Dark Elf) | 6 | 6 | 6 | Plot: Discard your hand, then draw three cards. |







