Legends:The Trance

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Face your darkest fears.
Episode:The Descent
Opponent Name:Worm Cult, Talym
Opponent Class:WillpowerAgilityAgility Monk
Starting Health:30
Story Characters:Luzrah Gro-Shar, Talym Rend
Previous Quest:Circus of Cheerful Slaughter
Reward:Playsets of: Skinned Hound, Heretic Conjurer
  

The Descent: The Trance[edit]

The Trance sees Talym Rend visit the darkest areas hidden away in his mind. His darkest fears is the Worm Cult, and himself.

Dialogue[edit]

Before the match:

Luzrah Gro-Shar: “This won’t be pleasant. I’m going to play you an ancient song of great power. It will send you inside yourself, to face your darkest fears. If you’re not strong enough, you may never come out.”
Talym: “Do it. All I have to lose is my mind.”

After the Match:

Luzrah Gro-Shar: “You’re awake! You shook horribly there for a while. But I kept playing.”
Talym: “Thank you. My mind is still… clouded. But I know what I have to do; Force Sheogorath to see me, to tell me the truth about whatever he did to my mind. There must be someone or something that can compel him.”
Luzrah Gro-Shar: “I’ve heard a legend that Sheogorath keeps a powerful warrior trapped in a cave in Knifepoint Hollow. Maybe he’s just torturing him, but some believe that he fears him.”

Opponent Decklist[edit]

Normal
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
3AgilityDrain VitalityAction11Common CommonShout

Level 1: Give an enemy creature -1/-1.
Level 2: Give an enemy creature -2/-2.
Level 3: Give all enemy creatures in a lane -2/-2.

3NeutralLuteItem12Rare Rare+1/+2
The wielder is immune to Silence.
3NeutralWord WallCreature (Defense)1041Common CommonGuard
Summon: Upgrade a Shout in your hand.
2NeutralA Night to RememberAction22Rare RareA friendly creature disappears to who knows where, then returns in the other lane Shackled.
1WillpowerApprentice’s PotionAction21Common CommonGain 5 health.
1WillpowerCleric of Kyne ProphecyCreature (Nord)2211Common CommonProphecy
Summon: Give a creature +0/+2.
2WillpowerHealing Potion ProphecyAction21Common CommonProphecy
Gain 5 health.
3WillpowerCall of ValorAction31Common CommonShout


Level 1: Summon a 3/3 Sovngarde Hero.
Level 2: Summon two 3/3 Sovngarde Heroes.
Level 3: Fill a lane with 3/3 Sovngarde Heroes.

2AgilityCornerclub GamblerCreature (Wood Elf)3433Epic EpicSummon: You must discard a card.
At the start of your turn, draw two cards and Cornerclub Gambler loses this ability.
1WillpowerGrisly GourmetCreature (Nord)3212Rare RareSummon: Transform an enemy creature with 2 power or less into a Sweet Roll.
1WillpowerThalmor JusticiarCreature (High Elf)3131Common CommonAfter you play an action, summon a 1/1 Thalmor Soldier.
3NeutralDragon AspectAction42Rare RareShout


Level 1: You gain 3 health and Battle an enemy creature as if you had 3 power.
Level 2: You gain 5 health and Battle an enemy creature as if you had 5 power.
Level 3: You gain 7 health and Battle an enemy creature as if you had 7 power.

3NeutralGreybeard MentorCreature (Nord)4221Common CommonSummon: Draw a random Shout from your deck.
1WillpowerHive DefenderCreature (Kwama)4362Rare RareGuard
1WillpowerEbonheart OracleCreature (Imperial)5354Legendary LegendaryDrain
Double the amount of health you gain.
Master
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
3AgilityDrain VitalityAction11Common CommonShout


Level 1: Give an enemy creature -1/-1.
Level 2: Give an enemy creature -2/-2.
Level 3: Give all enemy creatures in a lane -2/-2.

3NeutralLuteItem12Rare Rare+1/+2
The wielder is immune to Silence.
3NeutralWord WallCreature (Defense)1041Common CommonGuard
Summon: Upgrade a Shout in your hand.
2NeutralA Night to RememberAction22Rare RareA friendly creature disappears to who knows where, then returns in the other lane Shackled.
2WillpowerCleric of Kyne ProphecyCreature (Nord)2211Common CommonProphecy
Summon: Give a creature +0/+2.
2WillpowerHealing Potion ProphecyAction21Common CommonProphecy
Gain 5 health.
3WillpowerCall of ValorAction31Common CommonShout


Level 1: Summon a 3/3 Sovngarde Hero.
Level 2: Summon two 3/3 Sovngarde Heroes.
Level 3: Fill a lane with 3/3 Sovngarde Heroes.

2AgilityCornerclub GamblerCreature (Wood Elf)3433Epic EpicSummon: You must discard a card.
At the start of your turn, draw two cards and Cornerclub Gambler loses this ability.
2WillpowerGrisly GourmetCreature (Nord)3212Rare RareSummon: Transform an enemy creature with 2 power or less into a Sweet Roll.
2WillpowerCloudrest Illusionist ProphecyCreature (High Elf)4433Epic EpicProphecy
Summon: Give a creature -4/-0 this turn.
3NeutralDragon AspectAction42Rare RareShout


Level 1: You gain 3 health and Battle an enemy creature as if you had 3 power.
Level 2: You gain 5 health and Battle an enemy creature as if you had 5 power.
Level 3: You gain 7 health and Battle an enemy creature as if you had 7 power.

3NeutralGreybeard MentorCreature (Nord)4221Common CommonSummon: Draw a random Shout from your deck.
2WillpowerHive DefenderCreature (Kwama)4362Rare RareGuard
2WillpowerEbonheart OracleCreature (Imperial)5354Legendary LegendaryDrain
Double the amount of health you gain.

Prev: Darkened GroveUp: Isle of MadnessNext: Knifepoint Hollow
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