Legends:Solo Arena/Rikke’s Army

Rikke’s Army

The Conqueror

LG-arena-Imperial 4.png
ClassWillpowerEnduranceEndurance Spellsword
Elo1300
ThemeImperial Tokens
Statistics
Prophecies Prophecy1x Knight of the Hour, 2x Mentor of the Watch
AttributesWillpower 19Endurance 19Endurance 11
RarityCommon 12Rare 12Rare 12Epic 2Legendary 2Legendary 4

Statistics

AttributesRarityMagicka Curve

Deck List
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
1EnduranceHealing HandsAction1Common CommonHeal a creature, then give it +1/+1.
1EnduranceEncumbered ExplorerCreature (Imperial)1232Rare RareShackle Encumbered Explorer after he attacks.
2WillpowerSolitude StalwartCreature (Imperial)1221Common Common
2WillpowerFifth Legion TrainerCreature (Imperial)2132Rare RareWhen you summon another creature, give it +1/+0.
2WillpowerKvatch SoldierCreature (Imperial)2231Common CommonGuard
1EnduranceBruma ArmorerCreature (Imperial)3222Rare RareWhen you summon another creature, give it +0/+2.
2EnduranceMentor of the Watch ProphecyCreature (Imperial)3221Common CommonProphecy, Guard
Summon: Give a creature in your hand Guard.
1WillpowerPenitus Oculatus AgentCreature (Imperial)3232Rare RareSummon: Steal a creature’s Keywords.
1EndurancePlea to KynarethAction32Rare RareHeal all friendly creatures in a lane, then give them all +1/+1.
2EnduranceFrost TrollCreature (Troll)4163Epic EpicRegenerate
When Frost Troll takes damage, it gains that much power.
2WillpowerImperial CampSupport42Rare RareOngoing

Summon: Put a 1/2 Septim Guardsman with Guard into your hand.
Friendly Guards have +1/+0.

1WillpowerImperial ReinforcementsAction42Rare RareFill a lane with 1/1 Imperial Grunts.
1WillpowerLegate RikkeCreature (Nord, Imperial)4344Legendary LegendaryWhen you summon an Imperial, summon a 1/1 Imperial Grunt in the other lane.
1EnduranceRestoration TutorCreature (Imperial)4341Common CommonSummon: Heal a creature.
1WillpowerImperial Siege EngineCreature (Imperial)5332Rare RareSummon: +1/+1 for each other friendly creature.
1WillpowerKnight of the Hour ProphecyCreature (Imperial)5331Common CommonProphecy, Guard
Summon: You gain 3 health.
2WillpowerSnowhawk DetachmentCreature (Imperial)5351Common CommonGuard
Summon: +1/+1 if you have another creature with Guard.
1EnduranceWatch CommanderCreature (Imperial)5442Rare RareSummon: Give all friendly Guards +1/+2.
1WillpowerArrestAction72Rare RareSteal an enemy creature. It loses Guard, and is permanently Shackled.
1WillpowerRenowned LegateCreature (Imperial)7554Legendary LegendaryBreakthrough
Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature.
1WillpowerSanctuary RaidAction71Common CommonDestroy an enemy creature. Give all friendly creatures in its lane +1/+1.
1WillpowerAuroran SentryCreature (Daedra)8574Legendary LegendaryGuard

When Auroran Sentry is dealt damage, you gain that much health.

1EnduranceFrost GiantCreature (Giant)810104Legendary LegendaryRegenerate
When a creature heals, you gain that much health.

See also  Legends:Training
Rate article
Legends Decks
Add a comment

Read previous post:
Legends:Deshaan Sneak

Deshaan Sneak Creature (Dark Elf) Deck code ID et Card Set Core Set Availability Created Magicka Cost 4 Attribute Agility Power...

Close