Legends:No-Rat Camp

 
Help Cyriel escape from a giant camp.
Episode:The Shivering Isles
Opponent Name:Nervous Giant
Opponent Class:StrengthEnduranceEndurance Warrior
Lanes:Field/Shadow
Starting Health:30
Special Conditions:Opponent starts with 60 health; Opponent starts with Skeever Phobia in play; Start with 1/1 Skeever in each lane; Start with Skeever Infestation in hand.
Story Characters:Cyriel
Previous Quest:New Sheoth Palace
Concurrent Quest:A Man Divided, Notehollow
Reward:Playset of: Nervous Giant
 
No-Rat Camp
The Nervous Giant

No-Rat Camp[edit]

No-Rat Camp is a location in the Shivering Isles in the eponymous episode of the Isle of Madness story. It is unlocked upon visiting the New Sheoth Palace. In order to gain access to Sheogorath, Talym must amuse the Daedric Prince of Madness. Upon selecting the match, the warning “The Giant takes extra damage from skeevers.” is displayed.

Dialogue[edit]

Pre-match
Cyriel: “Help! Help! Hey, mister, please, I need to get out of here!”
Talym: “Well, look who it is. Still have my purse, thief?”
Cyriel: “You’re not still mad about that are you? Of course you’re not. Look, I’ll give it back if you just help me okay? I was robbing this giant camp when these boulders fell and trapped my leg. Please, the giant could be back any minute!”
Talym: “What kind of giant?”
Cyriel: “The big kind! Weird one, too. They say he’s afraid of rats. Probably why he calls this ‘No-Rat Camp’ come to think of it.”
Nervous Giant: “(Roars.) I smell elves in my camp! Prepare to die, elves!”
After the match
Talym: “All right, he’s running off. You’re safe now, thief. Thief? Oh for the love of Vehk, she’s run off! Great…”
Talym: “(Sigh.) Well, on the bright side, I’m sure Sheogorath found this highly amusing.”

Game Settings[edit]

Normal[edit]

Ai starts with 60 health.
Ai starts with a Skeever Phobia on board.
Player starts with a Skeever in each lane.
Put a Nervous Giant in ai hand after game start.
Put a Skeever Infestation in player hand after game start.

Master[edit]

In addition to Normal settings, ai starts with 3 Max Magicka and 80 health.

Opponent Decklist[edit]

Normal
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
2StrengthCovenant MarauderCreature (Orc)1212Rare Rare+2/+0 while you have no cards in hand.
1StrengthIntimidateAction12Rare RareEnemy creatures lose Guard.
1StrengthScuttlerCreature (Reptile)1121Common Common
1EnduranceFharun Defender ProphecyCreature (Orc)2141Common CommonProphecy, Guard
1StrengthOrnery KagoutiCreature (Beast)2321Common CommonBreakthrough
1EnduranceSquish the WimpyAction22Rare RareA friendly creature Battles an enemy creature.
2StrengthCast Out ProphecyAction32Rare RareProphecy
Unsummon a creature.
2StrengthStone ThrowAction31Common CommonDestroy an enemy creature if you have a creature with higher power.
2EnduranceTree MinderCreature (Argonian)3111Common CommonGuard
Summon: Gain +1 max magicka.
3StrengthUnrelenting ForceAction31Common CommonShout

Level 1: Unsummon an enemy creature with power 3 or less.
Level 2: Unsummon an enemy creature.
Level 3: Unsummon all enemy creatures in a lane.

3StrengthNervous GiantCreature (Giant)4652Rare RareIf Nervous Giant takes exactly 1 damage, destroy him.
2EnduranceStampeding MammothCreature (Mammoth)5463Epic EpicBreakthrough
Stampeding Mammoth has +2/+0 for each other friendly creature with Breakthrough.
2StrengthStoutheart GiantCreature (Giant)5641Common Common
1StrengthCradlecrush GiantCreature (Giant)6642Rare RareSummon: Deal 2 damage to all other creatures in this lane.
2EnduranceMountain TyrantCreature (Giant)6662Rare RareGuard
2EnduranceStonehill MammothCreature (Mammoth)6571Common CommonSummon: Draw a card if you have two other Endurance creatures.
1EnduranceFrost GiantCreature (Giant)810104Legendary LegendaryRegenerate
When a creature heals, you gain that much health.
1StrengthReclusive GiantCreature (Giant)8884Legendary LegendaryBreakthrough
Master
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
1StrengthScuttlerCreature (Reptile)1121Common Common
1EnduranceFharun Defender ProphecyCreature (Orc)2141Common CommonProphecy, Guard
3StrengthOrnery KagoutiCreature (Beast)2321Common CommonBreakthrough
2EnduranceSquish the WimpyAction22Rare RareA friendly creature Battles an enemy creature.
1StrengthBerserker of the PaleCreature (Nord)3421Common CommonWhen you summon another creature with 5 power or more, give it +1/+1 and Breakthrough.
2StrengthCast Out ProphecyAction32Rare RareProphecy
Unsummon a creature.
2StrengthMorkul Gatekeeper ProphecyCreature (Orc)3221Common CommonProphecy, Guard
Summon: Give a creature +2/+0.
2StrengthStone ThrowAction31Common CommonDestroy an enemy creature if you have a creature with higher power.
2EnduranceTree MinderCreature (Argonian)3111Common CommonGuard
Summon: Gain +1 max magicka.
3EnduranceYoung MammothCreature (Mammoth)3442Rare RareBreakthrough
1StrengthDrive MadAction41Common CommonA creature Battles itself.
3StrengthNervous GiantCreature (Giant)4652Rare RareIf Nervous Giant takes exactly 1 damage, destroy him.
1EnduranceStampeding MammothCreature (Mammoth)5463Epic EpicBreakthrough
Stampeding Mammoth has +2/+0 for each other friendly creature with Breakthrough.
2StrengthStoutheart GiantCreature (Giant)5641Common Common
2StrengthCradlecrush GiantCreature (Giant)6642Rare RareSummon: Deal 2 damage to all other creatures in this lane.
2EnduranceMountain TyrantCreature (Giant)6662Rare RareGuard
1StrengthBelligerent GiantCreature (Giant)7743Epic EpicBreakthrough

Summon: Unsummon a creature in this lane, or destroy an enemy support.

1EnduranceFrost GiantCreature (Giant)810104Legendary LegendaryRegenerate
When a creature heals, you gain that much health.
1StrengthUnstoppable RageAction83Epic EpicA friendly creature deals damage equal to its power to all other creatures in its lane.
2StrengthVigilant GiantCreature (Giant)8884Legendary LegendaryBreakthrough, Guard
Summon: Draw a card.

Prev: New Sheoth PalaceUp: Isle of Madness
Conc: A Man Divided, Notehollow
Next: None

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