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Champion of the Sun
The Victorious |
|
|---|---|
| Class | |
| Elo | 1310 |
| Theme | Tempo |
| Statistics | |
| Prophecies |
2x Loyal Housecarl, 1x Piercing Javelin, 1x Tyr |
| Attributes | |
| Rarity | |
Statistics |
||
|---|---|---|
| Attributes | Rarity | Magicka Curve |
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 1 | Nord Firebrand | Creature (Nord) | 0 | 1 | 1 | Charge | ||
| 2 | Execute | Action | 1 | – | – | Destroy a creature with 2 power or less. | ||
| 2 | Morthal Watchman | Creature (Nord) | 1 | 2 | 1 | |||
| 1 | Relentless Raider | Creature (Nord) | 1 | 2 | 1 | When an enemy rune is destroyed, deal 1 damage to your opponent. | ||
| 2 | Detain | Action | 2 | – | – | Shackle a creature. | ||
| 2 | Helgen Squad Leader | Creature (Nord) | 2 | 0 | 3 | When another friendly creature attacks, Helgen Squad Leader gains +1/+0. | ||
| 2 | Mage Slayer | Creature (Nord) | 2 | 3 | 2 | Mage Slayer can’t be damaged by actions. | ||
| 1 | Rift Thane | Creature (Nord) | 2 | 2 | 2 | Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough. | ||
| 1 | Assassin’s Bow | Item | 3 | – | – | +3/+0 Summon: Give the wielder Cover at the end of turn. |
||
| 2 | Crushing Blow | Action | 3 | – | – | Deal 3 damage. | ||
| 1 | Eastmarch Crusader | Creature (Nord) | 3 | 4 | 2 | Summon: Draw a card if an enemy rune has been destroyed this game. | ||
| 1 | Morthal Executioner | Creature (Nord) | 3 | 2 | 4 | When an enemy rune is destroyed, Morthal Executioner gains +2/+0. | ||
| 2 | Raiding Party | Action | 3 | – | – | Put two 1/1 Nord Firebrands with Charge into your hand. | ||
| 1 | Skirmisher’s Elixir | Support | 4 | – | – | Uses: 3
Activate: Give a creature +2/+0 and Breakthrough. |
||
| 1 | Tyr |
Creature (Nord) | 4 | 5 | 4 | Prophecy, Breakthrough, Guard | ||
| 1 | Whiterun Trooper | Creature (Nord) | 4 | 6 | 2 | |||
| 1 | Divine Fervor | Support | 5 | – | – | Ongoing
Friendly creatures have +1/+1. |
||
| 1 | Haafingar Marauder | Creature (Nord) | 5 | 5 | 3 | When a friendly creature destroys an enemy rune, equip it with a random item. | ||
| 2 | Loyal Housecarl |
Creature (Nord) | 5 | 2 | 2 | Prophecy Summon: Give a creature +2/+2 and Guard. |
||
| 1 | Piercing Javelin |
Action | 5 | – | – | Prophecy Destroy a creature. |
||
| 2 | Savage Ogre | Creature (Ogre) | 7 | 5 | 5 | Summon: Give a creature +5/+0 this turn. |







