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Hlaalu Pawnbroker
The Victorious |
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|---|---|
| Class | |
| Elo | 1600 |
| Theme | Plot |
| Statistics | |
| Prophecies |
None |
| Attributes | |
| Rarity | |
Statistics |
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|---|---|---|
| Attributes | Rarity | Magicka Curve |
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 1 | Curse | Action | 0 | – | – | Give a creature -1/-1. | ||
| 2 | Dres Spy | Creature (Dark Elf) | 0 | 1 | 1 | Summon: Look at the top card of your deck. You may discard it. | ||
| 1 | Nord Firebrand | Creature (Nord) | 0 | 1 | 1 | Charge | ||
| 1 | Glass Greaves | Item | 1 | – | – | +1/+1 Plot: Reduce the cost of a random card in your hand by 1. |
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| 1 | Moon Sugar Smuggler | Creature (Khajiit) | 1 | 1 | 1 | Last Gasp: Gain 2 magicka this turn. | ||
| 1 | Rapid Shot | Action | 1 | – | – | Deal 1 damage to a creature. If it survives, draw a card. | ||
| 1 | Scouting Patrol | Action | 1 | – | – | Summon a 1/1 Imperial Grunt in each lane. | ||
| 1 | Shadow Shift | Action | 1 | – | – | Move a friendly creature. Draw a card. |
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| 2 | Balmora Puppeteer | Creature (Dark Elf) | 2 | 2 | 2 | Plot: +1/+1 for each other card you’ve played this turn. | ||
| 2 | Crassius’ Favor | Action | 2 | – | – | Summon two 1/1 Imperial Grunts to a lane. Plot: Gain 1 health for each friendly creature in that lane. |
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| 1 | Fifth Legion Trainer | Creature (Imperial) | 2 | 1 | 3 | When you summon another creature, give it +1/+0. | ||
| 1 | Goblin Skulk | Creature (Goblin) | 3 | 2 | 3 | Pilfer: Draw a random 0-cost card from your deck. | ||
| 1 | Orc Clan Captain | Creature (Orc) | 2 | 2 | 2 | Other friendly creatures in this lane have +1/+0. | ||
| 2 | Suran Pawnbroker | Creature (Dark Elf) | 2 | 2 | 3 | Plot: Put a random 0-cost card into your hand. | ||
| 1 | Thieves Guild Recruit | Creature (Argonian) | 2 | 1 | 2 | Summon: Draw a card. If it costs 7 or more, reduce its cost by 1. | ||
| 2 | Hlaalu Oathman | Creature (Dark Elf) | 3 | 1 | 1 | Summon: If you have a… |
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| 1 | Hlaalu Sharpshooter | Creature (Nord) | 3 | 2 | 3 | Plot: Silence a creature, then deal 1 damage to it. | ||
| 1 | Lower Canton Smith | Creature (Dark Elf) | 3 | 2 | 2 | Plot: Equip a friendly creature with a +2/+2 Steel Scimitar. | ||
| 1 | Pit Lion | Creature (Beast) | 3 | 5 | 5 | Pit Lion can’t be played unless there’s a friendly creature in each lane. | ||
| 1 | Raiding Party | Action | 3 | – | – | Put two 1/1 Nord Firebrands with Charge into your hand. | ||
| 1 | Twin Lamps Consul | Creature (Argonian) | 3 | 2 | 4 | Plot: Lethal and Guard. | ||
| 1 | Haunted Manor | Support | 4 | – | – | Ongoing
Give the second creature you summon each turn +2/+2. |
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| 1 | Duke Vedam Dren | Creature (Dark Elf) | 5 | 4 | 5 | The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka. | ||
| 1 | Kwama Queen | Creature (Kwama) | 5 | 4 | 4 | Plot: Summon a 1/1 Kwama Forager in each lane. Other friendly Kwama have +1/+0. |
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| 1 | Sharp-Eyed Ashkhan | Creature (Dark Elf) | 6 | 6 | 6 | Plot: Discard your hand, then draw three cards. |







