|
Stormcloak Swindler
The Nimble |
|
|---|---|
| Class | |
| Elo | 1200 |
| Theme | 0-cost cards |
| Statistics | |
| Prophecies |
1x Brotherhood Slayer |
| Attributes | |
| Rarity | |
Statistics |
||
|---|---|---|
| Attributes | Rarity | Magicka Curve |
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 2 | Curse | Action | 0 | – | – | Give a creature -1/-1. | ||
| 1 | Maple Shield | Item | 0 | – | – | +0/+3 | ||
| 2 | Murkwater Goblin | Creature (Goblin) | 0 | 0 | 1 | Murkwater Goblin has +2/+0 on your turn. | ||
| 2 | Nord Firebrand | Creature (Nord) | 0 | 1 | 1 | Charge | ||
| 1 | Paralyze | Action | 0 | – | – | Shackle an enemy creature. | ||
| 1 | Arrow in the Knee | Action | 1 | – | – | Shackle a creature and deal 1 damage to it. | ||
| 2 | Morthal Watchman | Creature (Nord) | 1 | 2 | 1 | |||
| 1 | Finish Off | Action | 2 | – | – | Destroy a Wounded enemy creature. | ||
| 2 | Goblin Skulk | Creature (Goblin) | 3 | 2 | 3 | Pilfer: Draw a random 0-cost card from your deck. | ||
| 2 | Jerall Forager | Creature (Nord) | 2 | 2 | 2 | |||
| 1 | Lockpick | Action | 2 | – | – | Either put another Lockpick into your hand or draw a card and reduce its cost by 2, chosen randomly. | ||
| 2 | Stormcloak Vanguard | Creature (Nord) | 2 | 1 | 1 | Charge Last Gasp: Put a 5/5 Stormcloak Battalion in your hand. |
||
| 1 | Arenthia Swindler | Creature (Khajiit) | 3 | 2 | 2 | Summon: Steal all items from an enemy creature. | ||
| 1 | Brotherhood Slayer |
Creature (Wood Elf) | 3 | 3 | 3 | Prophecy Slay: Put a Completed Contract into your hand. |
||
| 1 | Greenheart Knight | Creature (Wood Elf) | 3 | 1 | 5 | Charge | ||
| 1 | Swindler’s Market | Support | 3 | – | – | Ongoing
When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health. |
||
| 1 | Stormcloak Avenger | Creature (Nord) | 4 | 4 | 4 | At the end of your turn, if three or more friendly creatures died this turn, summon a 2/2 Rallying Stormcloak. | ||
| 1 | Swims-at-Night | Creature (Argonian) | 4 | 2 | 2 | Summon: Put a random 0-cost card into your hand. After you play a 0-cost card, Swims-at-Night gains +1/+1. |
||
| 1 | Ulfric’s Zealot | Creature (Nord) | 4 | 5 | 2 | Last Gasp: Put a Heavy Battleaxe into your hand. | ||
| 1 | Whiterun Trooper | Creature (Nord) | 4 | 6 | 2 | |||
| 1 | Camoran Scout Leader | Creature (Wood Elf) | 5 | 2 | 2 | Summon: Summon a 2/2 Wood Elf Scout with Charge in each lane with a Wounded enemy creature. | ||
| 1 | Markarth Bannerman | Creature (Nord) | 5 | 4 | 4 | When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand. | ||
| 1 | Smuggler’s Haul | Action | 6 | – | – | Put four random 0-cost cards into your hand. |







