Table of Contents
Archer Budget Combo
2 Murkwater Goblin
3 Arrow in the Knee
3 Intimidate
3 Shadow Shift
3 Steel Scimitar
3 Bone Bow
3 Daring Cutpurse
3 Dune Stalker
3 Elixir of Light Feet
3 Goblin Skulk
3 Thieves Guild Recruit
3 Assassin’s Bow
3 Baandari Bruiser
3 Dune Smuggler
3 Swift Strike
3 Thievery
Archer Budget Combo
2 [card]Murkwater Goblin[/card]
3 [card]Arrow in the Knee[/card]
3 [card]Intimidate[/card]
3 [card]Shadow Shift[/card]
3 [card]Steel Scimitar[/card]
3 [card]Bone Bow[/card]
3 [card]Daring Cutpurse[/card]
3 [card]Dune Stalker[/card]
3 [card]Elixir of Light Feet[/card]
3 [card]Goblin Skulk[/card]
3 [card]Thieves Guild Recruit[/card]
3 [card]Assassin’s Bow[/card]
3 [card]Baandari Bruiser[/card]
3 [card]Dune Smuggler[/card]
3 [card]Swift Strike[/card]
3 [card]Thievery[/card]
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Archer deck
Combo
5 | 12 | 18 | 15 | 0 | 0 | 0 | 0 |

I’m new to deck building so if you have any advice and tips to iterate please leave a comment!
It’s a fairly straight-forward deck I imagine all-though it is based on combo cards. The dream is out-maneuver through lanes and draw those combo cards.
Be extremely wary of rune-breaks since you rely on heavy hitting stealth khajits (apparently auto-correct thinks khajits are jihadists) high on moon-sugar.
Don’t apply swift-strike BEFORE your first strike.
Be mindful of sorcery as they can stop your momentum build-up. Therefore usage of items to improve survive-ability through items is recommended.
Remember, it’s about outplaying your opponent.
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