Deck List

deck-list-82 Deck
2 Suppress
1 Ungolim the Listener
2 Dragontail Savior
3 Fighters Guild Recruit
3 Thieves Guild Recruit
2 Wind Keep Spellsword
1 Yew Shield
3 Blacksap Protector
1 Crushing Blow
2 Mummify
1 Swift Strike
3 Tree Minder
1 Young Mammoth
2 Black Marsh Warden
1 Gloom Wraith
1 Lucien Lachance
1 Midnight Sweep
1 Mundus Stone
3 Preserver of the Root
1 Territorial Viper
1 Vicious Dreugh
3 Leaflurker
3 Shadowfen Priest
3 Thorn Histmage
1 Night Shadow
1 Orb of Vaermina
1 Chaurus Reaper
1 Blood Magic Lord
1 Night Talon Lord
1 Red Bramman
1 Tazkad the Packmaster
1 Iron Atronach
1 Odahviing

Lucky scout by mrlinn69

2 [card]Suppress[/card]
1 [card]Ungolim the Listener[/card]
2 [card]Dragontail Savior[/card]
3 [card]Fighters Guild Recruit[/card]
3 [card]Thieves Guild Recruit[/card]
2 [card]Wind Keep Spellsword[/card]
1 [card]Yew Shield[/card]
3 [card]Blacksap Protector[/card]
1 [card]Crushing Blow[/card]
2 [card]Mummify[/card]
1 [card]Swift Strike[/card]
3 [card]Tree Minder[/card]
1 [card]Young Mammoth[/card]
2 [card]Black Marsh Warden[/card]
1 [card]Gloom Wraith[/card]
1 [card]Lucien Lachance[/card]
1 [card]Midnight Sweep[/card]
1 [card]Mundus Stone[/card]
3 [card]Preserver of the Root[/card]
1 [card]Territorial Viper[/card]
1 [card]Vicious Dreugh[/card]
3 [card]Leaflurker[/card]
3 [card]Shadowfen Priest[/card]
3 [card]Thorn Histmage[/card]
1 [card]Night Shadow[/card]
1 [card]Orb of Vaermina[/card]
1 [card]Chaurus Reaper[/card]
1 [card]Blood Magic Lord[/card]
1 [card]Night Talon Lord[/card]
1 [card]Red Bramman[/card]
1 [card]Tazkad the Packmaster[/card]
1 [card]Iron Atronach[/card]
1 [card]Odahviing[/card]
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endurance agility
Scout deck
54 cards
0 Suppress 2


1 Ungolim the Listener 1

Ungolim the Listener

2 Dragontail Savior 2

Dragontail Savior

2 Fighters Guild Recruit 3

Fighters Guild Recruit

2 Thieves Guild Recruit 3

Thieves Guild Recruit

2 Wind Keep Spellsword 2

Wind Keep Spellsword

2 Yew Shield 1

Yew Shield

3 Blacksap Protector 3

Blacksap Protector

3 Crushing Blow 1

Crushing Blow

3 Mummify 2


3 Swift Strike 1

Swift Strike

3 Tree Minder 3

Tree Minder

3 Young Mammoth 1

Young Mammoth

4 Black Marsh Warden 2

Black Marsh Warden

4 Gloom Wraith 1

Gloom Wraith

4 Lucien Lachance 1

Lucien Lachance

4 Midnight Sweep 1

Midnight Sweep

4 Mundus Stone 1

Mundus Stone

4 Preserver of the Root 3

Preserver of the Root

4 Territorial Viper 1

Territorial Viper

4 Vicious Dreugh 1

Vicious Dreugh

5 Leaflurker 3


5 Shadowfen Priest 3

Shadowfen Priest

5 Thorn Histmage 3

Thorn Histmage

6 Night Shadow 1

Night Shadow

6 Orb of Vaermina 1

Orb of Vaermina

7 Chaurus Reaper 1

Chaurus Reaper

9 Blood Magic Lord 1

Blood Magic Lord

9 Night Talon Lord 1

Night Talon Lord

9 Red Bramman 1

Red Bramman

9 Tazkad the Packmaster 1

Tazkad the Packmaster

12 Iron Atronach 1

Iron Atronach

12 Odahviing 1



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By: mrlinn69
View other Decks by mrlinn69
Posted: 3 months ago
Outdated (Beta patch)
Crafting Cost: 21750crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.


Hi, guys! Here is my lucky scout deck and some explonations for cards and their usage, enjoy!

Tree Minder, Preserver of the Root, Shadowfen Priest, Leaflurker, Thorn Histmage are core of each scout deck (no need to explain this)- just strong cards without any synergy, must have *3 each

Suppress -nice drop in start hand against agro decks, especially nice working against Fifth Legion Trainer) and against guards on execute

Yew Shield awesome item, the best item in game indeed, can turn Wind Keep Spellsword into 6/6 guard with ward at early game or provide +4/+4 for execute to big creatures like Odahviing, it is lucky card, belive me)

Swift Strike-another lucky card, use for execute as your opponent doesnt expect this, also can be used with Night Talon Lord or Breakthrough,Drain for extra healing and Iron Atronach feels especially lucky when he can attack twice per turn)

Lucien Lachance is another lucky card – it helps you keep alive guards if you are at low hp or get more healing from creratures with drain each turn

Mundus Stone is most funnie and most lucky card here. Most decks can not destroy support, so it will be active whole match) Awesome card- it will provide wards to guards, charge to big creatures and enough drain to stay alive. Iron Atronach feels especially lucky with Mundus Stone as he already have 3 keywords so he will resieve charge or drain with 25% chance

Orb of Vaermina is another lucky card, when you are low at cards it is best solution, also it can drop very useful cards from another class, so your opponent will not expect some of them

Vicious Dreugh – just another useful card, it cost only 4 magicka, remember sometimes it can be too late to destroy support like Divine Fervor, Thieves’ Den or Dark Rift with 5 cost Shadowfen Priest

Blood Magic Lord and Night Talon Lord – i use both as they both are useful in useful situations. Night Talon Lord is pretty good when your opponent dont have cards in hand and can not destroy him immediate. Blood Magic Lord is better at 11 magicka so you can use spell he provides immediate

Iron Atronach is a pain for mages and Odahviing is a nice aoe removal against token decks – both are extremly useful

Ungolim the Listener not really required here, but its lucky too) Good card if you have not enough random fun with Mundus Stone

Territorial Viper – just cheap removal

Red Bramman – just another strong card for execute if u need silence all creatures in a lane or against token decks

Tazkad the Packmaster – just something with charge)

Fighters Guild Recruit, Blacksap Protector, Midnight Sweep just cheap guards with prophesy, are useful at any time

Mummify is another good prophesy, *2 is enough

Black Marsh Warden is a strong card but 4 drop supposed to use after 7 magicka – *2 is enough, always use in shadow lane

Crushing Blow and Chaurus Reaper – useful in some cases and useles in another – only one copy each, no need in Chaurus Reaper with 4 health for 7 magicka in more amount and only 3 damage from Crushing Blow if it is not in start hand, there are cheaper ways to make creature “wounded”

Dragontail Savior and Wind Keep Spellsword – just some 2nd drop, thow Dragontail Savior can be useful in late game if dropped in shadow lanw with 6/3 and then turned into 10/6 with Yew Shield for execute, anyway it is good against token decks, and Wind Keep Spellsword feets better against mages. Thieves Guild Recruit just another 2 cost drop with card drawing, not great chance to draw 7+ cost card in this deck but it is still ok, it can make creature ” wounded” for removal with Leaflurker or kill some imperial grunts before your opponent will buff them

Young Mammoth is just 4/4 creature with 3 cost – it is ok and Gloom Wraith is not really necessary here but i like it, it works perfect if your opponent did not kill Black Marsh Warden quick enough

P. S. I know here is more then 50 cards in this deck, some cards like Midnight Sweep, Gloom Wraith, Lucien Lachance or Night Talon Lord can be removed if you want to play with 50 cards deck or you can remove Mundus Stone and Orb of Vaermina if you dont like random effect but they are too fun and i like them so i will leave them here)

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