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Mid Tribunal (#7 finish september)

2 [card]Execute[/card]
3 [card]Barrow Stalker[/card]
2 [card]Bruma Profiteer[/card]
3 [card]Shrieking Harpy[/card]
1 [card]Skinned Hound[/card]
3 [card]Sorcerer’s Negation[/card]
1 [card]Temple Conjurer[/card]
3 [card]Wardcrafter[/card]
2 [card]Channeled Storm[/card]
3 [card]Daggerfall Mage[/card]
1 [card]Galyn the Shelterer[/card]
3 [card]Golden Initiate[/card]
3 [card]Gray Viper Brigand[/card]
3 [card]Young Mammoth[/card]
1 [card]Archcanon Saryoni[/card]
1 [card]Dawnbreaker[/card]
3 [card]Edict of Azura[/card]
3 [card]Emperor’s Blade[/card]
3 [card]Hive Defender[/card]
3 [card]Mehrunes Dagon’s Seducer[/card]
1 [card]The Black Dragon[/card]
1 [card]Ayrenn[/card]
2 [card]Monastic Champion[/card]
3 [card]Phalanx Exemplar[/card]
3 [card]Piercing Javelin[/card]
2 [card]Shadowfen Priest[/card]
1 [card]The Gatekeeper[/card]
1 [card]Abnur Tharn[/card]
3 [card]Alfiq Conjurer[/card]
1 [card]High King Emeric[/card]
1 [card]Thadon, Duke of Mania[/card]
3 [card]Mighty Conjuring[/card]
2 [card]Wilds Incarnate[/card]
1 [card]Ancano[/card]
1 [card]Laaneth[/card]
1 [card]Mannimarco[/card]
1 [card]Miraak, Dragonborn[/card]
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willpower endurance
Tribunal Temple deck
75 cards
1 Execute 2


2 Barrow Stalker 3

Barrow Stalker

2 Bruma Profiteer 2

Bruma Profiteer

2 Shrieking Harpy 3

Shrieking Harpy

2 Skinned Hound 1

Skinned Hound

2 Sorcerer’s Negation 3

Sorcerer's Negation

2 Temple Conjurer 1

Temple Conjurer

2 Wardcrafter 3


3 Channeled Storm 2

Channeled Storm

3 Daggerfall Mage 3

Daggerfall Mage

3 Galyn the Shelterer 1

Galyn the Shelterer

3 Golden Initiate 3

Golden Initiate

3 Gray Viper Brigand 3

Gray Viper Brigand

3 Young Mammoth 3

Young Mammoth

4 Archcanon Saryoni 1

Archcanon Saryoni

4 Dawnbreaker 1


4 Edict of Azura 3

Edict of Azura

4 Emperor’s Blade 3

Emperor's Blade

4 Hive Defender 3

Hive Defender

4 Mehrunes Dagon’s Seduc… 3

Mehrunes Dagon's Seducer

4 The Black Dragon 1

The Black Dragon

5 Ayrenn 1


5 Monastic Champion 2

Monastic Champion

5 Phalanx Exemplar 3

Phalanx Exemplar

5 Piercing Javelin 3

Piercing Javelin

5 Shadowfen Priest 2

Shadowfen Priest

5 The Gatekeeper 1

The Gatekeeper

6 Abnur Tharn 1

Abnur Tharn

6 Alfiq Conjurer 3

Alfiq Conjurer

6 High King Emeric 1

High King Emeric

6 Thadon, Duke of Mania 1

Thadon, Duke of Mania

7 Mighty Conjuring 3

Mighty Conjuring

7 Wilds Incarnate 2

Wilds Incarnate

8 Ancano 1


9 Laaneth 1


10 Mannimarco 1


11 Miraak, Dragonborn 1

Miraak, Dragonborn


Treasure Hunt0
Last Gasp0
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By: deinernst123-AZ…
View other Decks by deinernst123-AZZ
Posted: 1 month ago
Updated: 1 month ago
Up to date (Oblivion patch)
Crafting Cost: 37250crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.



Good old mid tribunal with some new cards thrown in (or rather 3x Mehrunes Dagon’s Seducer instead of hive defender)

Just try to control against aggro matchups (aka assassin eg), go aggresive vs mostly everything else. Key as with any other midrange deck is to recognize your roll of the match. For example against a greedy uprising telvanni deck you have to be the aggressor and close out the game rather sooner than later, against assassin you have to play defensive and try to setup a 1 or 2 turn kill etc.

Weakest card spots are probably galyn (we dont cycle that much so it will be hard to find the buffed creature sometimes, i still play him cause i like the highroll potential). Best target BY FAR is gray viper, i already pulled off the dream of drawing all 6 of them, so i drew 15 cards in one match just with that card alone. You can also consider alfiq/incarnate/mannimarco/miraak depending on the matchup.

Discerning Thief had to rotate out for grisly gourmet, cloudrest illusionist is a must have to reduce the brick potential of executes and the grislies (i didnt like the Discerning Thief anyway since this deck misses the synergy that mid bm and mid dagoth have with quartermaster and or sentinel reclaimer)

You can remove the late game stuff for other late game stuff if you miss certain legendaries, most important ones are abnur alfiqs ancano and the duke of mania.

If you have any questions for other replacements feel free to commend, i will try to help you the best i can.

EDIT: Removed the grislies and the illusionists for hive defenders and third copy of mighty conjuring and daggerfall mage because of the invade nerfs, this deck is in its first and strongest form again.

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Malakyas 1 month ago
Great deck description.

1 Reply
Glad that i could help you out :)

DK Swiss 1 month ago
Yes thanks for the write up

1 Reply
Glad that i could help you out :)

DK Swiss 1 month ago
Got to rank 1 with this from bottom of 2 with this list minus mannimarco. Been crafting toward mid trib for a while now so still learning. Felt strong and it’s a lot of fun to play control vs aggro decks.

But man does it feel bad to lose to a turn six invade when they haven’t even played any cards until then!

1 Reply
Yea..i made this deck pre-combo-invade, it is a really bad matchup, the deck handled ,,regular” invade super well, but this combo invade just reks you. But i see less and less people playing it, many people go off 1 or 2 turns too early, and when you can reset board you basically won.

plyzd 1 month ago
Best deck I’ve played so far. Had to replace 3 cards but Midrange Tribunal offers so many options.

1 Reply
Yup, its definately one of the strongest decks again since invade got nerft

Sargok 1 month ago
I’m getting back to the game and played Tribunal since it’s release. Lightning Bolt and Fire Bolt are bad cards now? Or it’s just a different kind of deck?

1 Reply
They arent bad cards, but this is a proactive version of tribunal, you are probably used to control tribunal in which those cards were key, but in this version you just want high tempo turns and you want to drop a beefy, threatening creature every turn. We already run a ton of actions, and if you run even more you might end up having a bricked hand with just actions and no proactive play which this deck needs. And having a lightning board instead of a 4 drop creature can be game losing, ofc i sometimes run into situations in which i would love to have a lightning bolt in hand to close out the game, but thats really rare and the downsides overwhelm the upsides.

plyzd 1 month ago
deinernst123-AZZ wrote:
Yup, its definately one of the strongest decks again since invade got nerft

Are you sure about swapping out Invade tech already? It seems far from dead right now.

And 1/3 of the deck are guards?

1 Reply
You need that many guards to surive against faster aggro/midrange decks. And yes i put the techs out, i have seen exactly 1 invade deck since nerf kicked in like 80 games, making your deck considerably worse for a 1:80 matchup is not worth it, even if it means that you lose that 1 match 100% of the time which obviously isnt true.

praxalims 1 month ago
Hey! I do not know what to think about this deck. It is just not working maybe only for my i do not know. I am always run out of cards. Can not do answer for my opponent moves. It is so fustrating.

2 Replies
No clue either, i won all my matches with it in warpmeta today, when it got banned i was eliminated (semifinals) :D

plyzd 1 month ago
Same here. Since the update of the deck I can’t win any games. Everyone just runs you over. It was super good in the Invade meta but right now it’s not working.

golagros 1 month ago
This is a great deck. Fantastic deck-building! It’s so versatile on the ladder. Like many successful decks, identifying what you’re opponent is on is much of the battle. Keep them coming!

1 Reply
Thanks a lot :)

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1 Reply
deinernst123-… 4 weeks ago
,,Still shit” Yea call my deck shit just cause you dont know how to play it correctly, i will gladly take constructive feedback, but the fact that you call my deck trash twice just because you dont know how the fuck it is supposed to be played bothers me a bit lol

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