Assassin Spell Slinger
3 Lesser Ward
3 Firebolt
3 Shadow Shift
3 Crystal Tower Crafter
3 Goblin Skulk
3 Ice Spike
3 Murkwater Witch
3 Shimmerene Peddler
2 Thieves Guild Recruit
3 Crushing Blow
3 Slaughterfish Spawning
3 Thievery
3 Lightning Bolt
3 Cliff Racer
3 Lillandril Hexmage
3 Smuggler’s Haul
Assassin Spell Slinger
3 [card]Lesser Ward[/card]
3 [card]Firebolt[/card]
3 [card]Shadow Shift[/card]
3 [card]Crystal Tower Crafter[/card]
3 [card]Goblin Skulk[/card]
3 [card]Ice Spike[/card]
3 [card]Murkwater Witch[/card]
3 [card]Shimmerene Peddler[/card]
2 [card]Thieves Guild Recruit[/card]
3 [card]Crushing Blow[/card]
3 [card]Slaughterfish Spawning[/card]
3 [card]Thievery[/card]
3 [card]Lightning Bolt[/card]
3 [card]Cliff Racer[/card]
3 [card]Lillandril Hexmage[/card]
3 [card]Smuggler’s Haul[/card]
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Assassin deck
Aggro
6 | 6 | 17 | 9 | 3 | 6 | 3 | 0 |
Prophecy | 3 |
Guard | 3 |
Ward | 3 |
Pilfer | 3 |
Charge | 3 |
Regenerate | 0 |
Last Gasp | 0 |
Drain | 0 |
Breakthrough | 0 |
Lethal | 0 |
The overall goal of the ASS is to use your low mana curve and insane amounts of cycling to unleash a fast and relentless assault on your opponents face. The ASS has several key cards that allow it to very quickly snowball a game, specifically the tower crafters, peddlers, goblin skulks, 0 mana spells, Shadow shift, and firebolt. With these cards, you can quickly get a very large tower crafter that will require many of your opponent’s resources to remove, assuming no silence/javelin/edict, and you can use firebolt to kill creatures that would kill your crafter early on.
Assuming your opponent survives to the late game, the ASS is still prepared. Due to excessive amounts of burn spells, cliffracers, and hexmages, you will almost always be able to get in those last few points of damage. Perhaps my favorite thing about the ASS is that you will very rarely fizzle out and not be able to play anything. Aside from many cards having cycle effects already included, your peddlers, skulks, and hauls make running out of gas a distant memory. Other powerhouses of the ASS include slaughterfish spawning and murkwater witch for offering extra snowball potential and protection. Also note that due to most people not having seen an ASS such as this one, they will likely ignore your peddlers in favor of targets such as slaughterfish.
Well, that’s the best basic rundown that my brain could think of at 2am. The ASS has been my primary deck this season and while it’s by no means amazing, I’ve been having success (and more importantly, fun! This deck is very enjoyable to play!) with it. Suggestions and feedback are welcome.
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