Contents
Table of Contents
CM Dwemer – Road to Legend 24-12-16 (SM)
1 Close Call
3 Firebolt
3 Shrieking Harpy
3 Spider Worker
3 Crushing Blow
2 Dwarven Sphere
3 Mechanical Ally
3 Elusive Schemer
3 Lightning Bolt
2 Merchant’s Camel
3 Sparking Spider
2 Vicious Dreugh
1 Ayrenn
3 Piercing Javelin
3 Pillaging Tribune
3 Stronghold Incubator
3 Halls of the Dwemer
3 Ice Storm
2 Mantikora
1 Odahviing
3 Firebolt
3 Shrieking Harpy
3 Spider Worker
3 Crushing Blow
2 Dwarven Sphere
3 Mechanical Ally
3 Elusive Schemer
3 Lightning Bolt
2 Merchant’s Camel
3 Sparking Spider
2 Vicious Dreugh
1 Ayrenn
3 Piercing Javelin
3 Pillaging Tribune
3 Stronghold Incubator
3 Halls of the Dwemer
3 Ice Storm
2 Mantikora
1 Odahviing
CM Dwemer – Road to Legend 24-12-16 (SM)
1 [card]Close Call[/card]
3 [card]Firebolt[/card]
3 [card]Shrieking Harpy[/card]
3 [card]Spider Worker[/card]
3 [card]Crushing Blow[/card]
2 [card]Dwarven Sphere[/card]
3 [card]Mechanical Ally[/card]
3 [card]Elusive Schemer[/card]
3 [card]Lightning Bolt[/card]
2 [card]Merchant’s Camel[/card]
3 [card]Sparking Spider[/card]
2 [card]Vicious Dreugh[/card]
1 [card]Ayrenn[/card]
3 [card]Piercing Javelin[/card]
3 [card]Pillaging Tribune[/card]
3 [card]Stronghold Incubator[/card]
3 [card]Halls of the Dwemer[/card]
3 [card]Ice Storm[/card]
2 [card]Mantikora[/card]
1 [card]Odahviing[/card]
3 [card]Firebolt[/card]
3 [card]Shrieking Harpy[/card]
3 [card]Spider Worker[/card]
3 [card]Crushing Blow[/card]
2 [card]Dwarven Sphere[/card]
3 [card]Mechanical Ally[/card]
3 [card]Elusive Schemer[/card]
3 [card]Lightning Bolt[/card]
2 [card]Merchant’s Camel[/card]
3 [card]Sparking Spider[/card]
2 [card]Vicious Dreugh[/card]
1 [card]Ayrenn[/card]
3 [card]Piercing Javelin[/card]
3 [card]Pillaging Tribune[/card]
3 [card]Stronghold Incubator[/card]
3 [card]Halls of the Dwemer[/card]
3 [card]Ice Storm[/card]
2 [card]Mantikora[/card]
1 [card]Odahviing[/card]
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Mage deck
Control
50 cards
0 Close Call 1
1 Firebolt 3
2 Shrieking Harpy 3
2 Spider Worker 3
3 Crushing Blow 3
3 Dwarven Sphere 2
3 Mechanical Ally 3
4 Elusive Schemer 3
4 Lightning Bolt 3
4 Merchant’s Camel 2
4 Sparking Spider 3
4 Vicious Dreugh 2
5 Ayrenn 1
5 Piercing Javelin 3
5 Pillaging Tribune 3
5 Stronghold Incubator 3
6 Halls of the Dwemer 3
6 Ice Storm 3
10 Mantikora 2
12 Odahviing 1
1 | 3 | 6 | 8 | 13 | 10 | 6 | 3 |
Prophecy | 15 |
Guard | 8 |
Last Gasp | 6 |
Drain | 3 |
Regenerate | 0 |
Ward | 0 |
Charge | 0 |
Pilfer | 0 |
Breakthrough | 0 |
Lethal | 0 |
I drove her waist easily legend. Feel free to comment
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5 Comments
By savemarine savemarine 4 weeks ago
Jacek Dzikowski wrote:
Nice deck // Thebo
Thx niezły wpierdol robi na laddku jak na razie niezły wpierdol robi na laddku jak na razie
By savemarine savemarine 4 weeks ago
In my opinion deck may be complete or add one more Halls of the Dwemer and turn on HMY .. hard to say each card is valid perhaps Close Call. Always with Merchant’s Camel you can get a close call again, or even reduced to two Merchant’s Camel and add one card vicious dreugh.
By Artyom Pozhilenkov Artyom Pozhil… 3 weeks ago
Fun deck and I love it=) but i think it is better to replace HEALING POTION with PILLAGING TRIBUNE cos they can give more healing at the end game. Also ALTAR OF DESPAIR seems to be useless here if you have it at the end game u have nothic to sac and it will gave you cakes mostly, so i would recommed to repalce it with MUNDUS STONE
By savemarine savemarine 3 weeks ago
thx