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Imperial Might
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| Class | |
| Default Banner Art | Praetorian Commander |
| Release | Core Set |
| Availability | Either as level 9 reward or after completing A Fractured Legion. |
| Theme | Imperials |
| Statistics | |
| Deck Code | SPAPjrouiIqXlYhomXpRdReyrEbQlwlxfBAKcxgpiNiKrAiLjCcwkybAAFcZnBhWemgn |
| Attributes | |
| Rarity | |
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Table of Contents Statistics |
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| Attributes | Rarity | Magicka Curve |
Cards[edit]
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 1 | Suppress | Action | 0 | – | – | Silence a creature. | ||
| 3 | Cheydinhal Sapper | Creature (Imperial) | 1 | 1 | 3 | Drain | ||
| 3 | Deadly Draugr | Creature (Skeleton) | 1 | 1 | 1 | Lethal | ||
| 3 | Scouting Patrol | Action | 1 | – | – | Summon a 1/1 Imperial Grunt in each lane. | ||
| 2 | Bruma Profiteer | Creature (Imperial) | 2 | 3 | 2 | When you summon another creature, you gain 1 health. | ||
| 3 | Fharun Defender |
Creature (Orc) | 2 | 1 | 4 | Prophecy, Guard | ||
| 2 | Fifth Legion Trainer | Creature (Imperial) | 2 | 1 | 3 | When you summon another creature, give it +1/+0. | ||
| 3 | Healing Potion |
Action | 2 | – | – | Prophecy Gain 5 health. |
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| 2 | Imprison | Action | 2 | – | – | Shackle a creature. If you have four or more |
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| 1 | Kvatch Soldier | Creature (Imperial) | 2 | 2 | 3 | Guard | ||
| 1 | Skingrad Patroller | Creature (Imperial) | 2 | 3 | 2 | |||
| 2 | Barded Guar | Creature (Reptile) | 3 | 3 | 3 | Summon: Give a creature Guard. | ||
| 2 | Bruma Armorer | Creature (Imperial) | 3 | 2 | 2 | When you summon another creature, give it +0/+2. | ||
| 1 | Imperial Legionnaire | Creature (Imperial) | 3 | 3 | 4 | |||
| 1 | Two-Moons Contemplation | Support | 3 | Ongoing
If your opponent doesn’t damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane. |
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| 1 | Cursed Spectre |
Creature (Spirit) | 4 | 2 | 2 | Prophecy Summon: Silence another creature. |
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| 1 | Edict of Azura | Action | 4 | – | – | Destroy an enemy creature or support. | ||
| 2 | Imperial Reinforcements | Action | 4 | – | – | Fill a lane with 1/1 Imperial Grunts. | ||
| 2 | Midnight Sweep |
Action | 4 | – | – | Prophecy Summon a 2/2 Colovian Trooper with Guard in each lane. |
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| 2 | War Cry | Action | 4 | Give friendly creatures in a lane +2/+0 this turn. | ||||
| 1 | Disciple of Namira | Creature (Imperial) | 5 | 3 | 3 | At the end of each turn, draw a card for each friendly creature that died in Disciple of Namira’s lane. | ||
| 2 | Imperial Siege Engine | Creature (Imperial) | 5 | 3 | 3 | Summon: +1/+1 for each other friendly creature. | ||
| 1 | Piercing Javelin |
Action | 5 | – | – | Prophecy Destroy a creature. |
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| 1 | Watch Commander | Creature (Imperial) | 5 | 4 | 4 | Summon: Give all friendly Guards +1/+2. | ||
| 1 | Black Worm Necromancer | Creature (Imperial) | 6 | 4 | 4 | Summon: If you have more health than your opponent, summon a random creature from your discard pile. | ||
| 1 | Golden Saint | Creature (Daedra) | 6 | 4 | 4 | Guard Summon: If you have more health than your opponent, summon a Golden Saint in the other lane. |
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| 1 | Night Shadow | Creature (Vampire) | 6 | 6 | 5 | Breakthrough, Drain | ||
| 2 | Legion Praefect | Creature (Imperial) | 7 | 4 | 4 | Summon: Give other friendly creatures +1/+1. | ||
| 1 | Renowned Legate | Creature (Imperial) | 7 | 5 | 5 | Breakthrough Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature. |
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| 1 | Night Talon Lord | Creature (Vampire) | 9 | 8 | 8 | Drain Slay: Summon the slain creature. |








