Legends:A Fractured Legion

 
Face a group of Legion deserters.
Act:2
Opponent Name:Imperial Deserters
Opponent Class:WillpowerEnduranceEndurance Spellsword
Lanes:Field/Shadow
Starting Health:30
Story Characters:Laaneth, Swims-at-Night, Tyr, Legate Cassia, Kellen, Nagh
Previous Quest:The Brawl
Next Quest:Ladies and Gentlemen!
Reward:Imperial Might deck
50 Gold
 
Imperial Deserters

Chapter 14: A Fractured Legion[edit]

A Fractured Legion is the final battle in Act II. You, Laaneth, Tyr, and Swims-at-Night are looking for the Imperial Legion, but you only find deserters that are looking for a fight.

Strategy[edit]

The Imperial Deserters are using a lot of small creatures to quickly flood the board and win through numbers. Good cards to counter the tokens include Skaven Pyromancer, Ice Storm, and other lane wide effects. After you manage to get board control, this match should be easy to finish.

Dialogue[edit]

Pre-match:

Laaneth: “If the locals weren’t lying, the Legion should be nearby.”
Swims-at-Night: “There they are!”
Tyr: “Hail! I am Tyr, knight brother of the Blades.”
Swims-at-Night: “They don’t look pleased to see us.”

During the match:

Imperial Deserters: “We’re not going back there. The Imperial Legion is doomed!”

After the match:

Imperial Deserters: “Oh no. Look — Legate Cassia‘s arrived! Run men!”
Legate Cassia: “Well, look who it is. Thanks for taking out those deserters for me, Tyr. Have you come to serve the Emperor once more?”
Tyr: “Cassia. We need to speak with him immediately.”
Kellen: “The emperor was horrified to hear of Lord Naarifin‘s plan. But he knew an attack on the Imperial City was doomed to fail.”
Kellen: “Somehow the Dominion could predict his forces’ every move. The hero volunteered to infiltrate the city, and discover the source of this ability.”
Nagh: “Was the city not guarded?”
Kellen: “Ah! Well, you see, Naarifin had recently reopened the Arena. The hero resolved to pose as a gladiator to gain entry. Once inside, Swims-at-Night would lead them to a secret passageway into the White-Gold Tower.”

Imperial Deserters’ Deck[edit]

Deck List
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
1EnduranceSuppressAction02Rare RareSilence a creature.
3WillpowerCheydinhal SapperCreature (Imperial)1131Common CommonDrain
3EnduranceRotting DraugrCreature (Skeleton)1111Common Common
3WillpowerScouting PatrolAction11Common CommonSummon a 1/1 Imperial Grunt in each lane.
3WillpowerApprentice’s PotionAction21Common CommonGain 5 health.
2WillpowerBruma ProfiteerCreature (Imperial)2322Rare RareWhen you summon another creature, you gain 1 health.
3EnduranceFharun Defender ProphecyCreature (Orc)2141Common CommonProphecy, Guard
2WillpowerFifth Legion TrainerCreature (Imperial)2132Rare RareWhen you summon another creature, give it +1/+0.
2WillpowerImprisonAction22Rare RareShackle a creature. If you have four or more Willpower creatures, destroy it instead.
1WillpowerKvatch SoldierCreature (Imperial)2231Common CommonGuard
1WillpowerSkingrad PatrollerCreature (Imperial)2321Common Common
2NeutralBarded GuarCreature (Reptile)3331Common CommonSummon: Give a creature Guard.
2EnduranceBruma ArmorerCreature (Imperial)3222Rare RareWhen you summon another creature, give it +0/+2.
1WillpowerImperial LegionnaireCreature (Imperial)3341Common Common
1WillpowerTwo-Moons ContemplationSupport32Rare RareOngoing

If your opponent doesn’t damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane.

1EnduranceCursed Spectre ProphecyCreature (Spirit)4221Common CommonProphecy
Summon: Silence another creature.
1WillpowerEnduranceEnduranceEdict of AzuraAction43Epic EpicDestroy an enemy creature or support.
2WillpowerImperial ReinforcementsAction42Rare RareFill a lane with 1/1 Imperial Grunts.
2EnduranceMidnight Sweep ProphecyAction42Rare RareProphecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
2WillpowerWar CryAction42Rare RareGive friendly creatures in a lane +2/+0 this turn.
1EnduranceDisciple of NamiraCreature (Imperial)5333Epic EpicAt the end of each turn, draw a card for each friendly creature that died in Disciple of Namira’s lane.
2WillpowerImperial Siege EngineCreature (Imperial)5332Rare RareSummon: +1/+1 for each other friendly creature.
1WillpowerPiercing Javelin ProphecyAction51Common CommonProphecy
Destroy a creature.
1EnduranceWatch CommanderCreature (Imperial)5442Rare RareSummon: Give all friendly Guards +1/+2.
1EnduranceBlack Worm NecromancerCreature (Imperial)6442Rare RareSummon: If you have more health than your opponent, summon a random creature from your discard pile.
1WillpowerGolden SaintCreature (Daedra)6442Rare RareGuard
Summon: If you have more health than your opponent, summon a Golden Saint in the other lane.
1EnduranceNight PatrolCreature (Breton)6553Epic EpicBreakthrough
2WillpowerLegion PraefectCreature (Imperial)7441Common CommonSummon: Give other friendly creatures +1/+1.
1WillpowerRising LegateCreature (Imperial)7554Legendary LegendaryBreakthrough
Summon: Summon a 1/1 Imperial Grunt.
1EnduranceVolkihar LordCreature (Vampire)9774Legendary LegendaryDrain

Prev: The BrawlUp: The Forgotten HeroNext: Ladies and Gentlemen!

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