Legends:The Brawl

 
Participate in a Nord tavern brawl.
Act:2
Opponent Name:Tavern Brawl
Opponent Class:StrengthWillpowerWillpower Crusader
Lanes:Single Field
Starting Health:30
Special Conditions:Both players start with Broken Bottles in play.
Story Characters:Tyr, Laaneth
Previous Quest:Tangled Web
Next Quest:A Fractured Legion
Reward:1x Core Set card pack
Shrieking Harpy, Lightning Bolt, Tome of Alteration
 
Tavern Brawl

Chapter 13: The Brawl[edit]

The Brawl is the fifth battle of Act II. You, Tyr, Swims-at-Night, and Laaneth are at a tavern in Skyrim when a brawl breaks out among the Nord patrons.

Strategy[edit]

The opponent plays with a very straightforward aggressive deck. Most of their creatures have low health and are vulnerable to Broken Bottles, a support provided by the scenario to both players. As there is only one lane, Imperial Reinforcements and other lane filling cards can give you a strong advantage. Furthermore, Guards with high health and low attack such as Hive Defender can work very well to stop the aggro playstyle. Other tactics that work well against your opponent’s Broken Bottles include Wards or cards that benefit from self damage such as Fighters Guild Hall.

Dialogue[edit]

Pre-match:

Tyr: “No one in this tavern knows where the emperor‘s forces are camped out.”
Laaneth: “Or maybe the locals just aren’t fond of the Imperials.”

Game Hint:

A fight has broken out in the tavern. Watch out for flying bottles!

During the match:

Laaneth: “Why are they trying to kill us? Are they assassins? Dominion operatives?”
Tyr: “They’re Nords. This is what we do for fun.”

Tavern Brawl’s Deck[edit]

Tavern Brawl
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
3NeutralMaple ShieldItem01Common Common+0/+3
3StrengthNord FirebrandCreature (Nord)0111Common CommonCharge
3StrengthIntimidateAction12Rare RareEnemy creatures lose Guard.
2NeutralSteel DaggerItem11Common Common+1/+0
2StrengthRelentless RaiderCreature (Nord)1214Legendary LegendaryWhen an enemy rune is destroyed, deal 1 damage to your opponent.
3StrengthGraystone Ravager ProphecyCreature (Orc)2411Common CommonProphecy
1StrengthFearless NorthlanderCreature (Nord)3253Epic EpicBreakthrough
When Fearless Northlander takes damage, he gains +2/+0.
2StrengthNorthwind OutpostSupport32Rare RareOngoing

Friendly Strength creatures have +1/+0.

2StrengthRaiding PartyAction32Rare RarePut two 1/1 Nord Firebrands with Charge into your hand.
3StrengthRiften PillagerCreature (Nord)3231Common CommonSummon: +1/+1 for each destroyed enemy rune.
1WillpowerMorthal ExecutionerCreature (Nord)3242Rare RareWhen an enemy rune is destroyed, Morthal Executioner gains +2/+0.
2StrengthMarkarth BannermanCreature (Nord)5443Epic EpicWhen Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand.
1WillpowerLoyal Housecarl ProphecyCreature (Nord)5223Epic EpicProphecy
Summon: Give a creature +2/+2 and Guard.
1WillpowerHaafingar MarauderCreature (Nord)5534Legendary LegendaryWhen a friendly creature destroys an enemy rune, equip it with a random item.
1StrengthTriumphant JarlCreature (Nord)6442Rare RareSummon: If you have more health than your opponent, draw two cards.

Prev: Tangled WebUp: The Forgotten HeroNext: A Fractured Legion

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