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Small-Time Swindler
The Victorious |
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|---|---|
| Class | |
| Difficulty | Adept |
| Theme | 0-cost |
| Statistics | |
| Prophecies |
3x Daring Cutpurse, 2x Dune Stalker, 3x Brotherhood Slayer |
| Attributes | |
| Rarity | |
Statistics |
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|---|---|---|
| Attributes | Rarity | Magicka Curve |
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 3 | Curse | Action | 0 | – | – | Give a creature -1/-1. | ||
| 3 | Dwarven Spider | Creature (Dwemer) | 0 | 0 | 3 | Guard | ||
| 3 | Improvised Weapon | Item | 0 | – | – | Breakthrough +1/+1 |
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| 2 | Maple Shield | Item | 0 | – | – | +0/+3 | ||
| 3 | Murkwater Goblin | Creature (Goblin) | 0 | 0 | 1 | Murkwater Goblin has +2/+0 on your turn. | ||
| 3 | Nord Firebrand | Creature (Nord) | 0 | 1 | 1 | Charge | ||
| 2 | Relentless Raider | Creature (Nord) | 1 | 2 | 1 | When an enemy rune is destroyed, deal 1 damage to your opponent. | ||
| 3 | Shadow Shift | Action | 1 | – | – | Move a friendly creature. Draw a card. |
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| 3 | Daring Cutpurse |
Creature (Khajiit) | 2 | 2 | 2 | Prophecy Pilfer: +1/+1 |
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| 2 | Dune Stalker |
Creature (Khajiit) | 2 | 3 | 1 | Prophecy Summon: Move another friendly creature in this lane. |
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| 3 | Goblin Skulk | Creature (Goblin) | 3 | 2 | 3 | Pilfer: Draw a random 0-cost card from your deck. | ||
| 3 | Brotherhood Slayer |
Creature (Wood Elf) | 3 | 3 | 3 | Prophecy Slay: Put a Completed Contract into your hand. |
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| 2 | Dune Smuggler | Creature (Khajiit) | 3 | 3 | 1 | Summon: Move another friendly creature in this lane. When a friendly creature moves, give it +1/+1. |
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| 3 | Raiding Party | Action | 3 | – | – | Put two 1/1 Nord Firebrands with Charge into your hand. | ||
| 3 | Swindler’s Market | Support | 3 | – | – | Ongoing
When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health. |
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| 2 | Hidden Trail | Support | 4 | – | – | Ongoing
Summon: All Field Lanes become Shadow Lanes. |
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| 3 | Murkwater Shaman | Creature (Goblin) | 4 | 3 | 3 | At the start of your turn, put a Curse into your hand. | ||
| 2 | Markarth Bannerman | Creature (Nord) | 5 | 4 | 4 | When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand. | ||
| 2 | Smuggler’s Haul | Action | 6 | – | – | Put four random 0-cost cards into your hand. |







