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Falmer Nightcrawler
The Untouchable |
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|---|---|
| Class | |
| Elo | 1000 |
| Theme | Cover |
| Statistics | |
| Prophecies |
2x Gloomlurker, 1x Graystone Ravager, 1x Ransack |
| Attributes | |
| Rarity | |
Statistics |
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|---|---|---|
| Attributes | Rarity | Magicka Curve |
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 2 | Murkwater Goblin | Creature (Goblin) | 0 | 0 | 1 | Murkwater Goblin has +2/+0 on your turn. | ||
| 1 | Fiery Imp | Creature (Imp) | 1 | 1 | 1 | When Fiery Imp attacks, deal 2 damage to your opponent. | ||
| 1 | Intimidate | Action | 1 | – | – | Enemy creatures lose Guard. | ||
| 1 | Palace Prowler | Creature (Khajiit) | 1 | 1 | 1 | Drain Pilfer: Gain 1 magicka this turn. |
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| 2 | Elixir of Light Feet | Support | 2 | – | – | Uses: 3
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| 2 | Gloomlurker |
Creature (Falmer) | 2 | 3 | 1 | Prophecy Summon: Give a creature Cover. |
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| 1 | Graystone Ravager |
Creature (Orc) | 2 | 4 | 1 | Prophecy | ||
| 1 | Lockpick | Action | 2 | – | – | Either put another Lockpick into your hand or draw a card and reduce its cost by 2, chosen randomly. | ||
| 1 | Reachman Shaman | Creature (Reachman) | 2 | 2 | 2 | At the start of your turn, give another random friendly creature +1/+1. | ||
| 1 | Assassin’s Bow | Item | 3 | – | – | +3/+0 Summon: Give the wielder Cover at the end of turn. |
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| 1 | Baandari Bruiser | Creature (Khajiit) | 3 | 3 | 2 | Pilfer: +3/+0 | ||
| 2 | Shadowmaster | Creature (Falmer) | 3 | 3 | 3 | Summon: Give a friendly creature Cover. Your opponent can’t target it with actions until your next turn. | ||
| 1 | Thievery | Action | 3 | – | – | Deal 3 damage to your opponent and gain 3 health. | ||
| 2 | Bog Lurcher | Creature (Lurcher) | 4 | 9 | 1 | |||
| 1 | Chaurus | Creature (Chaurus) | 4 | 4 | 4 | |||
| 2 | Sightless Skulk | Creature (Falmer) | 4 | 4 | 3 | Summon: Draw a card if you have two other |
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| 2 | Whiterun Trooper | Creature (Nord) | 4 | 6 | 2 | |||
| 2 | Elder Centaur | Creature (Centaur) | 5 | 5 | 4 | After Elder Centaur attacks, give him Cover. | ||
| 1 | Dread Clannfear | Creature (Daedra) | 6 | 6 | 3 | Summon: All enemy creatures lose Guard. | ||
| 2 | Nightprowler | Creature (Falmer) | 6 | 5 | 3 | When Nightprowler gains Cover, draw a card. | ||
| 1 | Ransack |
Action | 6 | – | – | Prophecy Deal 3 damage and gain 3 health. |







