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Riften Marauder
The Victorious |
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|---|---|
| Class | |
| Difficulty | Expert |
| Theme | Aggro |
| Statistics | |
| Prophecies |
2x Graystone Ravager, 3x Loyal Housecarl, 1x Tyr |
| Attributes | |
| Rarity | |
Statistics |
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|---|---|---|
| Attributes | Rarity | Magicka Curve |
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 3 | Nord Firebrand | Creature (Nord) | 0 | 1 | 1 | Charge | ||
| 2 | Fiery Imp | Creature (Imp) | 1 | 1 | 1 | When Fiery Imp attacks, deal 2 damage to your opponent. | ||
| 2 | Relentless Raider | Creature (Nord) | 1 | 2 | 1 | When an enemy rune is destroyed, deal 1 damage to your opponent. | ||
| 2 | Graystone Ravager |
Creature (Orc) | 2 | 4 | 1 | Prophecy | ||
| 2 | Helgen Squad Leader | Creature (Nord) | 2 | 0 | 3 | When another friendly creature attacks, Helgen Squad Leader gains +1/+0. | ||
| 3 | Rift Thane | Creature (Nord) | 2 | 2 | 2 | Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough. | ||
| 3 | Snow Wolf | Creature (Wolf) | 2 | 1 | 3 | +2/+0 while you have the most creatures in this lane. | ||
| 2 | Eastmarch Crusader | Creature (Nord) | 3 | 4 | 2 | Summon: Draw a card if an enemy rune has been destroyed this game. | ||
| 3 | Fearless Northlander | Creature (Nord) | 3 | 2 | 5 | Breakthrough When Fearless Northlander takes damage, he gains +2/+0. |
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| 2 | Frenzied Witchman | Creature (Reachman) | 3 | 2 | 1 | Summon: Give a creature +2/+1. | ||
| 1 | Mighty Ally | Creature (Nord) | 3 | 3 | 3 | Summon: +3/+0 and Breakthrough if the top card of your deck is |
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| 2 | Morthal Executioner | Creature (Nord) | 3 | 2 | 4 | When an enemy rune is destroyed, Morthal Executioner gains +2/+0. | ||
| 2 | Northwind Outpost | Support | 3 | – | – | Ongoing
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| 3 | Raiding Party | Action | 3 | – | – | Put two 1/1 Nord Firebrands with Charge into your hand. | ||
| 3 | Riften Pillager | Creature (Nord) | 3 | 2 | 3 | Summon: +1/+1 for each destroyed enemy rune. | ||
| 2 | Stone Throw | Action | 3 | – | – | Destroy an enemy creature if you have a creature with higher power. | ||
| 1 | Tyr |
Creature (Nord) | 4 | 5 | 4 | Prophecy, Breakthrough, Guard | ||
| 2 | Whiterun Trooper | Creature (Nord) | 4 | 6 | 2 | |||
| 1 | Haafingar Marauder | Creature (Nord) | 5 | 5 | 3 | When a friendly creature destroys an enemy rune, equip it with a random item. | ||
| 3 | Loyal Housecarl |
Creature (Nord) | 5 | 2 | 2 | Prophecy Summon: Give a creature +2/+2 and Guard. |
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| 2 | Markarth Bannerman | Creature (Nord) | 5 | 4 | 4 | When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand. | ||
| 2 | Dread Clannfear | Creature (Daedra) | 6 | 6 | 3 | Summon: All enemy creatures lose Guard. | ||
| 1 | Senche-Tiger | Creature (Beast) | 6 | 4 | 7 | Guard | ||
| 1 | Triumphant Jarl | Creature (Nord) | 6 | 4 | 4 | Summon: If you have more health than your opponent, draw two cards. |







