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An Ode to My Darling Reflective Automaton
3 [card]Gearwork Spider[/card]
3 [card]Mudcrab Merchant[/card]
3 [card]Assembled Sentry[/card]
2 [card]Lurking Crocodile[/card]
3 [card]Mudcrab Anklesnapper[/card]
3 [card]Reflective Automaton[/card]
3 [card]Steam Constructor[/card]
3 [card]Assembled Sanitizer[/card]
3 [card]Crushing Blow[/card]
3 [card]Dwarven Sphere[/card]
3 [card]Mechanical Ally[/card]
1 [card]Yagrum Bagarn[/card]
3 [card]Dwarven Dynamo[/card]
2 [card]Assembled Conduit[/card]
2 [card]Clockwork Dragon[/card]
3 [card]Old Salty’s Assault[/card]
1 [card]Assembled Titan[/card]
3 [card]Halls of the Dwemer[/card]
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Neutral deck
Mid-Range
0 | 9 | 14 | 13 | 3 | 7 | 4 | 0 |
Guard | 11 |
Assemble | 9 |
Prophecy | 5 |
Lethal | 3 |
Drain | 2 |
Regenerate | 2 |
Breakthrough | 2 |
Slay | 0 |
Treasure Hunt | 0 |
Wane | 0 |
Wax | 0 |
Ward | 0 |
Rally | 0 |
Plot | 0 |
Invade | 0 |
Exalt | 0 |
Charge | 0 |
Last Gasp | 0 |
Pilfer | 0 |
Betray | 0 |

You are everything
I want you to be,
And more.
The unholy marriage of crabs, Dwemer, and factotums gives this deck something for every matchup. Crabs can provide early tempo when you want to push fast damage, Dwemer allow you to build up a big board for an OTK, and the factotums act as tech against control by giving you a huge value engine in long grindy games.
The piece that pulls it all together is Reflective Automaton. She comes out in Crabscription, and gets all your factotum buffs, as well as the buff from Halls of the Dwemer. Reflective Automaton is the most important card in the deck. ALWAYS mulligan her away. You don’t want to draw her too early and play her with no buffs, then whiff on her later in a Crabscription when she could have been a game-ending beast.
This deck took me to Legend on 14-2 (88% win rate) September 2019.
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7 Comments
Correct me if I’m wrong on these assumptions:
Prioritize the power buff from the Sanitizers (I haven’t used Factotums much, but I assume that you can choose +2/+0 with all 3 of them if you wanted and then you’re getting +6/+0 on all your Factotums summoned after that, is that right?) ?
For Conduits, do you prioritize giving breakthrough (I assume) & a power buff?
For your first Sentrys, do you prioritize giving guard or extra health?
Titan, power buff and 2 face damage, usually, right?
E.g., if your opponent is the aggressor, you generally want to choose lethal with the sanitizer, but if you’re the aggressor you generally want the +2/+0. But against a Mighty Ally deck you might always choose +2/+0 because the opponent’s creatures tend not to have more than 3 health anyway. Against a mid-purple or mid-yellow deck lethal will usually be better to deal with high-health creatures.
This deck often plays more defensively than you may be assuming, because the factotums are much slower than crabs or dwemers. So you’ll often choose regenerate on the conduit, health gain on the titan, etc. It really depends on the matchup, which is one reason the deck is so powerful! Customizing your deck on the fly to counter your opponent’s strategy is a handy capability!
I personally run a couple copies of Vicious Dreugh to kill supports… I’ve lost too many games to an unanswered support generating too much value for my opponent.
Have you thought about a splash of color? What do you think the best cards in each attribute would be to compliment a build like this? I enjoy intelligence for copy effects… more factotum shenanigans!
Great deck! +1

I’ve been doing something similar, but without the crabs. I’ll have to look again at the crabs.
Replaced Lurking Crocodile to Shadowmere and Haskill just for extra draw and finish