Table of Contents
Prophecy Control Mage
3 Firebolt
3 Healing Potion
3 High Rock Summoner
3 Crushing Blow
3 Cunning Ally
2 Dawnstar healer
2 Cloudrest Illusionist
2 Elusive Schemer
3 Hive Defender
3 Lightning Bolt
1 Ayrenn
2 Loyal Housecarl
3 Piercing Javelin
3 Fate Weaver
3 Ice Storm
2 Dawn’s Wrath
3 Mantikora
1 Nahkriin, Dragon Priest
1 Miraak, Dragonborn
1 Odahviing
Prophecy Control Mage
3 [card]Firebolt[/card]
3 [card]Healing Potion[/card]
3 [card]High Rock Summoner[/card]
3 [card]Crushing Blow[/card]
3 [card]Cunning Ally[/card]
2 [card]Dawnstar healer[/card]
2 [card]Cloudrest Illusionist[/card]
2 [card]Elusive Schemer[/card]
3 [card]Hive Defender[/card]
3 [card]Lightning Bolt[/card]
1 [card]Ayrenn[/card]
2 [card]Loyal Housecarl[/card]
3 [card]Piercing Javelin[/card]
3 [card]Fate Weaver[/card]
3 [card]Ice Storm[/card]
2 [card]Dawn’s Wrath[/card]
3 [card]Mantikora[/card]
1 [card]Nahkriin, Dragon Priest[/card]
1 [card]Miraak, Dragonborn[/card]
1 [card]Odahviing[/card]
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Mage deck
Control
0 | 9 | 3 | 8 | 10 | 6 | 6 | 8 |
Pros:
– Fare way better against aggressive deck, especially token compare to other Control Mage decks, as there are less reactive big creatures that can easily be silent or destroyed while doing nothing( such as Senche- Tiger)
– Really heavy high curves that also good vs other Control Decks ( 3x Mantikora and Mirrak)
Cons:
– Still weak to combo deck, such as Hexmage Assassin
– Relatively weak mid-game compare to other control decks, especially Scout. Kinda depends on Fate Weaver to proc another Prophecy card that is not healing potion to function well in the mid game.
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