HIGH tier cards are the strongest individual crafts, especially if you are new to the attribute and don’t have many supporting cards.
MEDIUM tier cards require more synergy from other cards.
LOW tier cards are very niche in comparison and require full deck synergy.
Cards marked with an asterisk * are granted to you for free (1 copy) via level up rewards. Neutral Legendaries won’t be included because they are all niche in their own right.
Blood Dragon (Versatile in Aggro/Midrange Archer & Crusader)
Reive, Blademaster (If you plan on playing an aggressive Red deck, this most likely will be on your to-do list at some point)
MEDIUM
Aela the Huntress (Available for gold purchase in Starter deck)
Ulfric Stormcloak
Wildfire Dragon
Vigilant Giant*
Ancano (Basically Blue’s version of Tazkad the Packmaster) (Available for gold purchase in Starter deck)
Daggerfall Mage (Tremendous utility, usable in various decks)
Supreme Atromancer* (Midrange/control)
MEDIUM
J’zargo
Bringer of Nightmares
Indoril Archmage
Echo of Akatosh
Nahkriin, Dragon Priest
LOW
Divayth Fyr
College of Winterhold
Mentor’s Ring
Staff of Sparks
HIGH
none (No individual impact)
MEDIUM
Miraak, Dragonborn
Undying Dragon
Lydia
Dawnbreaker
Legate Rikke
Renowned Legate*
Dawn’s Wrath
Descendant of Alkosh
LOW
Jarl Balgruuf
A Land Divided
Haafingar Marauder
Auroran Sentry
HIGH
Ungolim the Listener (Versatile with added late game value)
Tazkad the Packmaster (Solid high-end closer for many classes)
Brynjolf (Good in both Pilfer or Heal archetypes, 2 of Green’s most used) (Available for gold purchase in Starter deck)
MEDIUM
Swims-at-Night
Serpentine Stalker
Thieves Guild Fence
Necrom Mastermind
Quin’rawl Burglar*
LOW
Ring of Namira
Thieves’ Den
Nest of Vipers
Spider Daedra
HIGH
Nahagliiv (Control staple)
Blood Magic Lord* (^)
MEDIUM
Skeletal Dragon
Innkeeper Delphine
Lucien Lachance
Black Marsh Warden
Bone Colossus
Iron Atronach
LOW
Emperor Titus Mede II
High Hrothgar
Frost Giant
Night Talon Lord*
HIGH
Ayrenn (The most action heavy decks reside in the Mage class, Ayrenn enables card efficiency and combo turns while fueling a win condition in Lillandril Hexmage)
High King Emeric (Fills the notable 6 drop void for Sorcerers in addition to providing target damage for the ward heavy minion-trading class)
Ahnassi (Covers the main weakness of Monk decks which is Guard/Ward spam, no matter what type of Monk you are playing, this warrants inclusion)
MEDIUM
Red Bramman (The control heavy Scout class has several options at 7-9 Magicka and the effect is potentially swingy if landed on 2+ targets)
Queen Barenziah (This card has a very swingy effect and can actually turn games if used correctly. Assassins have the best Last Gasp synergy in the game and it isn’t an issue to get 2+ minions to stick)
Merric-at-Aswala (Highly volatile, Aggressive/Midrange Battlemage lists can include this card but there are extremely aggressive lists that don’t use it as well)
Gortwog gro-Nagorm (Surprisingly a good addition to Warrior decks which are generally Aggro/Midrange in nature as of now, snowballs board power and demands removal)
Allena Benoch (Archer has evolved from pure aggro and this card is finding spots in slower lists, especially with the advent of Archer’s Gambit)
LOW
General Tullius (The midrange/control token Spellsword used to be one of the best in the game, currently struggling to find its grip)
Tyr* (Very standard, it won’t make or break the Crusader decks, there are many other options if not included; there’s a reason why this one is free folks)
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27 Comments
of course but I’m too lazy to make my own list.
No hard feelings, but for some of the newer readers might be reading this guide, I’d suggest to develop your own perspective of these legendaries in arena. Explore them, and you might find your evaluations very different.
I did read this guide as I started this game at the end of May 2017, and I compared it to another crafting guide on legends subreddit. I liked that one better, but this write-up also helped me. The update of this guide with Skyrim expansion, which I read by chance today, prompted me to write this comment. A selected sample of my experience and evaluations are as below, with tier definitions applied from the guide.
Overrated
Blood Dragon, J’Zargo
Underrated
Haafingar Marauder, Dawnbreaker, Merric-at-aswala
— all closer to High than to Medium.
Mentor’s Ring, Frost Giant, General Tullius, Tyr
— all at least Medium.
Ring of Namira
— in my opinion, the very best unique legendary of the expansion if you play agility, and I do stand by my point; seeing this on Low is simply bizarre.
I’m relatively new to the game. The Ring of Namira certainly looks great, and I can imagine it would be a lot of fun to see in action. Nittany’s definition of ‘Low Tier’ is this, though:
(emphasis mine)
I can also imagine that if this is the first card I’m going to craft, if I pick RIng of Namira, I should be planning on making drain attacks the focus of my deck–I can’t just throw it into any agility deck and expect it to be worth the crafting cost. That isn’t to say it should not be my first crafted legendary, just that it’s a card that needs to be considered in the context of what other cards will be going into that deck.
Yes, I did mention in my comment that I used the poster’s tier definitions.
Compare Brynjolf (put in high) with Ring of Namira (put in low), and you would find all your deck synergy argument still stands. Pilfer + Drain, as opposed to any healing (Drain, dawnstar healer, house kinsman, etc), requires similar level of coordination. To put the one of arguably lesser effect in high tier, and the other in low tier, is simply very poor judgement.
That’s why I’d suggest readers to develop their own perspectives before spending soul gems, as you might not agree with the classification.
Compare Brynjolf (put in high) with Ring of Namira (put in low), and you would find all your deck synergy argument still stands. Pilfer + Drain, as opposed to any healing (Drain, dawnstar healer, house kinsman, etc), requires similar level of coordination. To put the one of arguably lesser effect in high tier, and the other in low tier, is simply very poor judgement.
If you are applying the poster’s tier definitions, can the Ring fit anywhere other than Low?
Brynholf is still a 4/4 drain all on his own. I don’t recall, though, if he triggers his own text rider. I can drop him in any agility deck, and maybe I won’t get full optimal use out of him, but I probably won’t regret the cost to craft him, either. He doesn’t require deck synergy.
The Ring of Namira can’t be dropped into just any agility deck. It does nothing by itself. It absolutely requires deck synergy.
That’s why I’m here. I finally saved up enough to craft my first legendary. I’m trying to develop my own perspective, and I find that thinking of how a card I might craft will fit into my existing collection a helpful insight. I’m still feeling out which attributes I enjoy most, so I also find the insight about not crafting a dual attribute legendary as my first a helpful one.
I believe that you’re wary of a newer player blindly following this guide. I think it’s great that you want to protect players like me from making crafting decisions they’ll regret. I am reading your own insights with as much care as I do the guide above.
FWIW, I’m eyeing Nahagliiv as my first craft.
As you’ve mentioned, the first craft is better to be a mono-attribute unique legendary, since it allows for build flexibility, and superior to non-unique ones which often require extra copies in the deck to really shine.
Nahagliiv is indeed a great choice of first craft.
First, you can’t build a deck around it. The card is unique; thus, it would be a mistake to rely on a card that you will see fewer than one in two games.
Second, the card costs seven mana, and is vulnerable to support destruction/bounce. Because of this vulnerability, you need its effect to be immediately good. For its effect to be immediately good, you need either a big board presence that just needs a few extra points of damage from your one drain guy, or or a large amount (7-8+) of drain power (or a 7-8+ power large dude plus snake tooth). In either case, it sounds like you’re already ahead in the match, making this a win more card.
This card isn’t going to fix your empty board presence. It isn’t going to help if both players go into top deck mode. And if you only have a few small drain dudes, you’re just going to prematurely pop runes while failing to improve your board position (such as by casting a good 6-8 drop such as shear point or eclipse baroness).
In sum: Nittany correctly–and generously–ranked Namiras Ring as Low.
Unless you really have the gems/$$$ to blow. But early on crafting epics is a much, much better payoff as so many are crucial.