Doomcrag Control
3 Rapid Shot
3 Sharpshooter Scout
3 Daedric Dagger
3 Wind Keep Spellsword
3 Crushing Blow
3 Hist Grove
2 Raiding Party
2 Skaven Pyromancer
3 Tree Minder
3 Preserver of the Root
2 Disciple of Namira
3 Shadowfen Priest
3 Doomcrag Vampire
1 Gortwog gro-Nagorm
2 Night Shadow
3 Whirling Duelist
1 Nahagliiv
1 Vigilant Giant
2 Blood Magic Lord
1 Odahviing
Doomcrag Control
3 [card]Rapid Shot[/card]
3 [card]Sharpshooter Scout[/card]
3 [card]Daedric Dagger[/card]
3 [card]Wind Keep Spellsword[/card]
3 [card]Crushing Blow[/card]
3 [card]Hist Grove[/card]
2 [card]Raiding Party[/card]
2 [card]Skaven Pyromancer[/card]
3 [card]Tree Minder[/card]
3 [card]Preserver of the Root[/card]
2 [card]Disciple of Namira[/card]
3 [card]Shadowfen Priest[/card]
3 [card]Doomcrag Vampire[/card]
1 [card]Gortwog gro-Nagorm[/card]
2 [card]Night Shadow[/card]
3 [card]Whirling Duelist[/card]
1 [card]Nahagliiv[/card]
1 [card]Vigilant Giant[/card]
2 [card]Blood Magic Lord[/card]
1 [card]Odahviing[/card]
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Warrior deck
Control
3 | 6 | 6 | 13 | 3 | 5 | 9 | 5 |
Ramp early on + keep control of the board. This is the weak point of the deck. Not much to work with early on, but don’t get discouraged. I’ve come back to win the match from as low as 1 health many times. Just try and survive through turn 6 and then use the following combos to gain control:
Doomcrag Vampire + Nord Firebrands = Territorial Vipers
Doomcrag Vampire + Sharpshooter Scout = Allena Benoch
Doomcrag Vampire + Tree Minder = Fighters Guild Recruit
Whirling Duelist + Daedric Dagger clears the lane
10/24 – Edits while at work. Not tested yet, but feel like Wrothgar Forge has been underperforming and I need more early removal. Also taking out the Valenwoods Huntsman for Skaven (keep in mind when used with a Doomcrag this will clear the entire lane outside of Skaven, your Doomcrag included)
10/25 – Not sure how much I liked the changes, but unsure of what else to do for early game stabilization. I’m thinking to just accept that we will lose if facing an agrro deck with a good draw. I’ll post a more detailed guide once I get a build down that I’m happier with.
Got some good ideas from a Reddit post…will try out Disciple of Namira for extra draw. Am pretty bummed at the 5 magicka cost, but worth a shot.
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2 Comments
Feedback: I think the Early is a little bit to weak to control the Board. I think it can be optimized. Its PuzzleWork to find the best Way, i know.
Thx for sharing. See u next Battle on Board
greetz
You’re very right that the early game can use some work. I find myself with nothing to do for the first 1-4 turns way too often. I’m just hoping for Windkeep Spellsowrds, Tree Minders and Rapid Shots in my opening hands. If I don’t have those against Aggro I’m dead.
Not exactly sure what else I could put in there just yet. Will have to experiment
Cheers